TS
co_kkie
[Official] Thief
Remember This Game?
'Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in the City of chains – that is still the greatest prize.
First I stole to survive... then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett... What’s yours is mine"
|
Developer(s)Eidos Montreal
Publisher(s) Square Enix
Engine Unreal Engine 3
Platform(s) PC, PS 3, PS 4, Xbox 360, Xbox one
Release date(s) February 25, 2014
Genre(s) Action-adventure, stealth
Mode(s) Single-player
But to remain free in the City of chains – that is still the greatest prize.
First I stole to survive... then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett... What’s yours is mine"
|
Developer(s)Eidos Montreal
Publisher(s) Square Enix
Engine Unreal Engine 3
Platform(s) PC, PS 3, PS 4, Xbox 360, Xbox one
Release date(s) February 25, 2014
Genre(s) Action-adventure, stealth
Mode(s) Single-player
thiefgame.com
[URL="http://community.eidosmontreal.comS E N S O RThief-Reviews?theme=thief"][size="6"]THIEF REVIEW (eidosmontreal)[/size][/URL]
Quote:
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Quote:
Features
YOU ARE GARRETT, THE MASTER THIEF: Step into the silent shoes of Garrett, a dark and lonely thief with an unrivaled set of skills. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach.
THE CITY: YOURS FOR THE TAKING:Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned.
CHOOSE YOUR APPROACH: Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. What kind of master thief will you be?
UNPRECEDENTED IMMERSION: Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, THIEF delivers unprecedented immersion through sights, sounds and artificial intelligence.
YOU ARE GARRETT, THE MASTER THIEF: Step into the silent shoes of Garrett, a dark and lonely thief with an unrivaled set of skills. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach.
THE CITY: YOURS FOR THE TAKING:Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned.
CHOOSE YOUR APPROACH: Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. What kind of master thief will you be?
UNPRECEDENTED IMMERSION: Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, THIEF delivers unprecedented immersion through sights, sounds and artificial intelligence.
Quote:
Original Posted By Co.Kk1e► Game Director Nic Cantin
Hey Nic, tell us: is Thief a 1st or 3rd person game?
1st person!
Are there any 3rd person elements?
Yes, we do have some 3rd person elements – but they’re really kept to a minimum, we don’t have a lot. 3rd person is used to improve your awareness of your surroundings – for example, during vertical navigation. We’re really taking particular care to make sure that we’re not jarring players back-and-forth between cameras.
How would you describe the pace of the game?
We want to give the player a choice about pacing. It’s really up to the player to decide how to use the tools at their disposal to define their own pace.
Will fighting/combat ever be the best choice to take?
If you do choose to take that kind of approach you’ll be challenged by both the guards and the environment/level design - people are certainly going to react to your behavior!
Would you say Garrett is a Superhero/Ninja/Action hero?
(laughs) No. Garrett is Garrett. He’s a thief. He’s THE Master Thief.
Does Garrett’s updated look reflect anything specific in gameplay?
Yeah, Garrett is a capable guy and I definitely think that’s reflected in his costume. But if you look at the old Garrett I don’t think we’ve changed him that much. He’s still that same dark guy, but with more elements to reflect his new abilities.
What are the “action moves” that have been discussed in past coverage? How do they work and are you able to fight without using them?
Yes - I think fans will be happy to hear that old school style melee combat is still there like the classic Thief games, and it’s just as challenging. We’ve also added an extra layer on top of that to empower the player, Garrett has the option to use his Focus ability to give him a temporary advantage if players choose – but it comes at a cost.
So you’re saying classic melee combat is still in the game?
Yeah – and the blackjack’s back as well!
[URL="http://community.eidosmontreal.comS E N S O RLight-Camera-Hey"]sumber[/URL]
[URL="http://community.eidosmontreal.comS E N S O RA-Focus-on-Focus"]more[/URL]
Hey Nic, tell us: is Thief a 1st or 3rd person game?
1st person!
Are there any 3rd person elements?
Yes, we do have some 3rd person elements – but they’re really kept to a minimum, we don’t have a lot. 3rd person is used to improve your awareness of your surroundings – for example, during vertical navigation. We’re really taking particular care to make sure that we’re not jarring players back-and-forth between cameras.
How would you describe the pace of the game?
We want to give the player a choice about pacing. It’s really up to the player to decide how to use the tools at their disposal to define their own pace.
Will fighting/combat ever be the best choice to take?
If you do choose to take that kind of approach you’ll be challenged by both the guards and the environment/level design - people are certainly going to react to your behavior!
Would you say Garrett is a Superhero/Ninja/Action hero?
(laughs) No. Garrett is Garrett. He’s a thief. He’s THE Master Thief.
Does Garrett’s updated look reflect anything specific in gameplay?
Yeah, Garrett is a capable guy and I definitely think that’s reflected in his costume. But if you look at the old Garrett I don’t think we’ve changed him that much. He’s still that same dark guy, but with more elements to reflect his new abilities.
What are the “action moves” that have been discussed in past coverage? How do they work and are you able to fight without using them?
Yes - I think fans will be happy to hear that old school style melee combat is still there like the classic Thief games, and it’s just as challenging. We’ve also added an extra layer on top of that to empower the player, Garrett has the option to use his Focus ability to give him a temporary advantage if players choose – but it comes at a cost.
So you’re saying classic melee combat is still in the game?
Yeah – and the blackjack’s back as well!
[URL="http://community.eidosmontreal.comS E N S O RLight-Camera-Hey"]sumber[/URL]
[URL="http://community.eidosmontreal.comS E N S O RA-Focus-on-Focus"]more[/URL]
Quote:
Original Posted By Co.Kk1e►“No doubt on our side the PC version is extremely important,” Roy said. “Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast. It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.”
“PC version isn’t just a copy of the console version”
“PC version isn’t just a copy of the console version”
Quote:
Original Posted By Co.Kk1e►why Garrett has a different voice actor
Quote:
Original Posted By Co.Kk1e►
Thief difficulty settings dare you to be an "Iron Man"
While the game will feature the typical easy, normal, and hard difficulty modes, it will also offer up another level of options the developer has divided into three categories—Classic, Legendary, and Ultimate. There are 13 individual settings spread out among these categories, all of which can be turned on or off individually, according to an Eidos Montreal blog post.
The Ultimate category includes two settings meant to offer up a stiff challenge to even the most committed thieves—No Alerts and Iron Man. No Alerts is obvious, in that if you're detected by a human or an animal, that mission is failed. Combined with the Iron Man setting, where any death or failed mission causes a restart of the entire game from the beginning, should create a stress level that somehow seems entirely fitting for the Thief series. Other settings include Slowed Movement, No Kills or Knockouts, and No Reticle, among others.
Thief difficulty settings dare you to be an "Iron Man"
While the game will feature the typical easy, normal, and hard difficulty modes, it will also offer up another level of options the developer has divided into three categories—Classic, Legendary, and Ultimate. There are 13 individual settings spread out among these categories, all of which can be turned on or off individually, according to an Eidos Montreal blog post.
The Ultimate category includes two settings meant to offer up a stiff challenge to even the most committed thieves—No Alerts and Iron Man. No Alerts is obvious, in that if you're detected by a human or an animal, that mission is failed. Combined with the Iron Man setting, where any death or failed mission causes a restart of the entire game from the beginning, should create a stress level that somehow seems entirely fitting for the Thief series. Other settings include Slowed Movement, No Kills or Knockouts, and No Reticle, among others.
Quote:
Original Posted By zuppaclub►
opsi lain untuk di PC
berbahagialah bagi yang punya monitor / TV reso 4K tapi bakal kasihan ama VGA na krn harus ngerender di reso 4K
kayaknya game ini sama kayak game tomb raider yang lebih optimal untuk AMD krn:
opsi lain untuk di PC
berbahagialah bagi yang punya monitor / TV reso 4K tapi bakal kasihan ama VGA na krn harus ngerender di reso 4K
Quote:
Other PC Features
Input & UI
Full mouse & keyboard integration for the user interface with customized context bar, all buttons are clickable and can be controlled with keyboard.
Custom designed weapons bar when playing with mouse & keyboard
Extensive Customization for Graphics & Display including the following options:
Display
o Toggle fullscreen
o Vsync
o Resolution adjustment
o Refresh rate
o For 3D: Stereo separation
o For 3D: Stereo depth
Graphics
o Fov sliders
o Texture quality & Texture filtering quality
o Shadow quality
o Screenspace reflection
o Depth of field quality
o Parallax occlusion mapping aka POM
o SSAA
o FXAA
o Contact Hardening Shadows
Change text language in-game via the Audio menu
4K resolution support
Benchmark mode
Mouse & Keyboard mapping
Xbox 360 controller support
Custom Save/Load system including auto save and manual saves, similar to what we did for Deus Ex: Human Revolution
Nvidia
Surround multi monitor support
3D vision support
3D vision + Surround multi monitor support
SLi support
STEAM
Steam community & leaderboard integration
Steam achievements
Steam trading cards
Input & UI
Full mouse & keyboard integration for the user interface with customized context bar, all buttons are clickable and can be controlled with keyboard.
Custom designed weapons bar when playing with mouse & keyboard
Extensive Customization for Graphics & Display including the following options:
Display
o Toggle fullscreen
o Vsync
o Resolution adjustment
o Refresh rate
o For 3D: Stereo separation
o For 3D: Stereo depth
Graphics
o Fov sliders
o Texture quality & Texture filtering quality
o Shadow quality
o Screenspace reflection
o Depth of field quality
o Parallax occlusion mapping aka POM
o SSAA
o FXAA
o Contact Hardening Shadows
Change text language in-game via the Audio menu
4K resolution support
Benchmark mode
Mouse & Keyboard mapping
Xbox 360 controller support
Custom Save/Load system including auto save and manual saves, similar to what we did for Deus Ex: Human Revolution
Nvidia
Surround multi monitor support
3D vision support
3D vision + Surround multi monitor support
SLi support
STEAM
Steam community & leaderboard integration
Steam achievements
Steam trading cards
kayaknya game ini sama kayak game tomb raider yang lebih optimal untuk AMD krn:
Quote:
Important Update Regarding Mantle and TrueAudio
THIEF is a showcase for the awesome gaming performance offered by the PC and we’ve worked hard with AMD to accomplish that, by collaborating on the implementation of several PC-specific features. This includes AMD TrueAudio technology, AMD CrossFire™ technology, AMD Eyefinity multi-display technology and more. As you know, THIEF will also be one of the first games to ship that takes advantage of AMD’s Mantle graphics API.
We’re extremely proud of the work we’ve done with AMD to make the PC version of THIEF a stand-out, definitive experience although we have a little more work to do to accommodate all of these new PC-specific features - we are busy working on a patch to support AMD’s Mantle and TrueAudio technologies that is scheduled for March. We’re confident this patch will ensure the best and fastest THIEF experience for AMD Radeon™ customers. We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready.
We’re happy to say that the AMD CrossFire™ technology and AMD Eyefinity multi-display technology will be fully functional when THIEF launches on the 25th February in North America and 28th February in Europe and other associated territories.
THIEF is a showcase for the awesome gaming performance offered by the PC and we’ve worked hard with AMD to accomplish that, by collaborating on the implementation of several PC-specific features. This includes AMD TrueAudio technology, AMD CrossFire™ technology, AMD Eyefinity multi-display technology and more. As you know, THIEF will also be one of the first games to ship that takes advantage of AMD’s Mantle graphics API.
We’re extremely proud of the work we’ve done with AMD to make the PC version of THIEF a stand-out, definitive experience although we have a little more work to do to accommodate all of these new PC-specific features - we are busy working on a patch to support AMD’s Mantle and TrueAudio technologies that is scheduled for March. We’re confident this patch will ensure the best and fastest THIEF experience for AMD Radeon™ customers. We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready.
We’re happy to say that the AMD CrossFire™ technology and AMD Eyefinity multi-display technology will be fully functional when THIEF launches on the 25th February in North America and 28th February in Europe and other associated territories.
Official Cover
Spoiler for Official box art:
Image & Wallpaper
Spoiler for Image:
[URL="https://www.S E N S O Rt=a.375129069255082.1073741831.329547117146611&type=1"]Yang Lain[/URL]
Video
Spoiler for Video:
update on the way
OLD THREAD THIEF 4
Diubah oleh co_kkie 26-02-2014 08:29
0
61.8K
Kutip
459
Balasan
Komentar yang asik ya
Mari bergabung, dapatkan informasi dan teman baru!
PC Games
11.3KThread•7.3KAnggota
Urutkan
Terlama
Komentar yang asik ya