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[IOS/ANDROID] Plants vs. Zombies 2
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TS
erwaleste
[IOS/ANDROID] Plants vs. Zombies 2
![[IOS/ANDROID] Plants vs. Zombies 2](https://dl.kaskus.id/vignette.wikia.nocookie.net/plantsvszombies/images/5/58/PvZ2.png/revision/latest?cb=20150719115604)
Developer: Popcap Games
Genre: Tower Defense
Release Date:
iOS
AU (Australasia)
9 Juli 2013
WW (Worldwide)
15 Agustus 2013
Android
CHN (China)
12 September 2013
AU
2 Oktober 2013
WW
23 Oktober 2013
Spoiler for Plot:
After the events of the game Plants vs. Zombies where the player defeated Dr. Zomboss at the rooftop of the house, zombies once again attacked the front yard and after the zombies are all defeated, the player gets the hot sauce and gave it to Crazy Dave. Crazy Dave ate his taco, and wanting to eat the taco again, he wants to time-travel and the player is introduced to his partner, Penny, a supercar that can time travel. Unfortunately, they went back to Ancient Egypt, revealing that they time traveled 4500 years into the past. And the journey goes on!
Spoiler for Google Play Store information:
100 Million Downloads – This app has received more than 100 million overall downloads.
Diubah oleh erwaleste 06-07-2019 23:19
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erwaleste
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List tanaman di PvZ2
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies 2 and the player's main defense against the undead assailants.
There are a grand total of 134 plants, 44 of which are premium plants and among the premium plants, 30 of them cost real money, 14 of them cost gems, and 12 are available for a limited time. Out of the remaining plants, 6 can be unlocked with seed packets, 14 can be unlocked with mints, and one of them is only available via Zen Garden.
![kaskus-image]()
Peashooters are your first line of defense. They shoot peas at attacking zombies.
Level maks 20. Dari level 1-4 membutuhkan matahari 100. Dari level 5-12=75. Dari level 13-17=50. Dari level 18-20=25
Peashooter mostly functions in the same way as the first game, being a plant with not too many pros or cons. However, usage of the Zen Garden will allow just one Peashooter to dispatch even a Buckethead Zombie with little trouble. Boosted Peashooters are quite cheap and very effective against zombies. After that, dig it up with Shovel Boost to get some sun refund or leave him to stall zombies. After the new update, plants may now level up. Once he reaches max level, the Peashooter can kill a basic zombie with two shots, and once in level 20 (max level for common plants) only costs 25 sun and gains lime-colored glowing peas trailing magical essence, with an approximate of 110 damage per shot. A lane of max level Peashooters can easily overwhelm a Gargantuar of any kind (better with Torchwood).
![kaskus-image]()
Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Level maks 10. Level 1-7=50. Dari level 8-10=25
Sunflower faces great competition for the role of primary sun production plant: Twin Sunflower has been made significantly easier to use, due to the removal of the upgrade plant system and the general ease of obtaining sun in this game as well as having a slightly cheaper sun price, while Sun-shroom costs less than Sunflower and can grow over time, outstripping Sunflower's production capability. This is shared with Primal Sunflower, as she can create 25 more sun than Sunflower, like Sun-shroom's last stage, at the expense of only 25 more sun. Moonflowers planted next to each other can give up to 100 sun each, despite their longer recharge. Of all the four sun producing plant, Sunflower also generates the second least amount of sun when fed with Plant Food, the lowest being Moonflower. Because of this, Sunflower is generally considered to be inferior to the other four sun creating plants, especially in the Endless Zones. However, they are still useful for 'low-level' players, and some players may not have Sun-shroom or Twin Sunflower.
![kaskus-image]()
Wall-nuts have hard shells which you can use to protect other plants.
Level maks 20. Level 1-14=50. Level 15-20=25
![kaskus-image]()
Potato Mines explode on contact, but they take time to arm themselves. Plant them ahead of zombies.
Level maks 20. Dari level 1-19=25. Level 20=gratis
Using plant food on a Potato Mine will instantly arm it, decreasing its arm time drastically. In addition, the clones will also be instantly armed, therefore defeating many zombies. This can be useful against Gargantuars and other high toughness zombies.
Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super Fan Imps. Like in the original game, two Potato Mines can kill a normal Gargantuar.
In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. They are also useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near a gold tile.
In Neon Mixtape Tour, Potato Mines can be used to combat Punk Zombies and MC Zom-Bs as they cannot move or instantly destroy him, and have relatively low health.
In Jurassic Marsh, Potato Mines are useful for stopping zombies armed by T.Rexes and ankylosauruses. They can also be planted in the back to stop zombies carried by pterodactyls.
Avoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. Shield Zombies with its force field can trigger the mine without being affected. Troglobites and Arcade Zombies can crush Potato Mine (hiding or not). Excavator Zombies can shovel him up from a distance untouched.
If an Explorer Zombie/Torchlight Zombie approaches an unarmed Potato Mine while its torch is lit, it will just ignore the Potato Mine and walk past him.
![kaskus-image]()
Cabbage-pults hurl cabbages at the enemy.
Level maks 20. Level 1-5=100. Level 6-17=75. Level 18-20=50
Cabbage-pult is generally more useful as a starting plant compared to Peashooter and area-of-effect plants, as it is capable of bypassing obstacles, such as tombstones in Ancient Egypt and the Dark Ages. Cabbage-pults can also be a good starter in the Pirate Seas, as they can defeat Barrel Roller Zombie without destroying the barrel first. They are also great with fighting Excavator Zombies and underwater Snorkel Zombies. However, it is advised to use Peashooters or area-of-effect plants rather than Cabbage-pults in the Wild West and Frostbite Caves, since the slower rate of fire will hamper Cabbage-pult when combating Zombie Chickens and Ice Weasels. It is also recommended that you use area-of-effect plants rather than Cabbage-pult or Peashooter in Dark Ages because Jester Zombies will constantly reflect them dealing a lot of damage to your plants.
Cabbage-pult's Plant Food ability will be the first tool available that could affect all targets on the screen, regardless of zombie density. While it is relatively weak, as Conehead Zombies and other moderate-health zombies can absorb multiple hits from the Plant Food ability, it is reasonably useful for neutralizing large amounts of weaker enemies and clearing the way for more powerful offensive plants and can also be used as a life saver if there are many weak zombies about to reach the lawn mowers or house.
![kaskus-image]()
Bloomerangs can hit up to three targets in their lane, twice!
Level maks 20. Level 1-7=150. Level 8-12=125. Level 13-17=100. Level 18-20=75
Bloomerang can be used to fight Zombie Chickens and Ice Weasels, as he can hit up to three targets at once and will have slightly less trouble than other projectile plants, though his slow attack speed can often leave him overwhelmed. His boomerangs can bypass Shield Zombie's shield, so Bloomerang can prove to be, to some extent, effective in the Far Future. This same advantage allows him to fight both the Excavator Zombies and Parasol Zombies of the Lost City, although not as effectively as other multiple target plants.
![kaskus-image]()
Iceberg Lettuces freeze a zombie when stepped on.
Level maks 20
*After reaching Level 5, Iceberg Lettuce will be able to chill zombies after freezing them.
Once it reaches Level 11, can now stun an approximate 1x2 area of zombies. At Level 16, it freezes zombies in a medium area.
The Plant Food ability is perhaps Iceberg Lettuce's most useful aspect.
In Ancient Egypt, Iceberg Lettuce will be the first option available to put out Explorer Zombies' torches. It can also freeze a whole line of Camel Zombies, if it managed to freeze any zombie in the line. Iceberg Lettuce can also be used as a countermeasure against Chicken Wrangler Zombies, as they cannot release Zombie Chickens when frozen. However, Iceberg Lettuce should not be used in tandem with fire-based plants such as Snapdragon, Fire Peashooter and Pepper-pult, as they will thaw frozen zombies and render Iceberg Lettuce useless.
The player should make Iceberg Lettuce a priority in all Endless Zones except for Icebound Battleground. Its use is very helpful from there. From stalling zombies to minimizing the lag (in higher levels), the Iceberg Lettuce is a plant not to be conserved. Though, using its Plant Food ability maybe detrimental to the next level, the player should bring Power Lily as well in order to use the Iceberg Lettuce's full potential for the subsequent waves. Timing is necessary since the arrival of the next batch of zombies is sometimes unpredictable.
Avoid using this plant in Frostbite Caves, as it only slows zombies in this world instead of freezing them.
![kaskus-image]()
Grave Busters consume graves they're planted on.
Level maks 10
*The Grave Buster after reaching Level 6 can explode after finishing eating a grave.
Grave Buster continues to find its use in Ancient Egypt, Dark Ages, and Modern Day as a tool for destroying tombstones, preventing them from blocking straight shots, and in Dark Ages' and Ancient Egypt's case, summoning zombies through ambushes. However, the task of removing tombstones, while being much more important, has been greatly decentralized - since tombstones can now be destroyed by other offensive plants. The player can instead utilize area-of-effect plants instead of Grave Buster to quickly destroy multiple graves. Still, Grave Buster remains as a specialized option to clear the field of obstructions, and will prove to be useful in both normal levels and Endless Zones.
Grave Buster is best used at the start of the level when there are barely any plants or zombies on screen, so that the Grave Buster will have almost no opposition when freeing up space. While it generally best to destroy the tombstones closest to the house, making way for sun producing or offensive plants, clearing graves closer to the zombies to make room for offensive plants like Cherry Bomb and Spikerock is another viable option.
![kaskus-image]()
Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
Level maks 20. Level 1-6=150. Level 7-12=125. Level 13-17=100. Level 18-20=75
Bonk Choy trades effective range for greatly increased damage output, being capable of dealing more than three times as much damage as a regular Peashooter. Its ability to punch backwards means that Bonk Choy can be used to attack stray zombies that get past defenses, as well as to catch Prospector Zombies and any zombies dropped by pterodactyls in Jurassic Marsh. Bonk Choy is also useful against Mecha-Football Zombie and Punk Zombie as they generally cannot eat it and will push it back, allowing Bonk Choy to punch them continuously. It can also be good against Bug Zombie because when Bonk Choy kills the bug, the zombie will be killed as well, instead of getting released. On the other hand, Bonk Choy's limited range means that it is greatly vulnerable to the horde, particularly enemies that can instantly kill or neutralize plants from afar. Bonk Choy will also be generally outclassed by Snapdragon and by the extension of Cold Snapdragon later on, which deal the same amount of damage, have greater range and the ability to hit multiple targets, and if Cold Snapdragon, slow targets also.
Bonk Choy should ideally be placed behind defensive plants or Infi-nut's force field to protect it from being attacked by zombies. Chard Guard is a notable exception however, as it will push zombies out of Bonk Choy's limited effective range, protecting them from harm.
Avoid using Bonk Choy against Explorer Zombie, Torchlight Zombie, Excavator Zombie, MC Zom-B, Torch Kungfu Zombie, Torch Monk Zombie, Archmage Zombie, Wizard Zombie, Octo Zombie, and Hunter Zombie they can easily kill him, immobilize him or allow him to be vulnerable to other zombies before he can even have the chance to attack.
During an incoming zombie wave, it is a good idea to plant him in the middle of the horde, and feed him Plant Food. He will do great damage in the heavily clustered 3x3 area, devastating (if not destroying) the zombies in that area.
![kaskus-image]()
Repeaters fire two peas at a time.
Level maks 20. Level 1-2=200. Level 3-9=175. Level 10-15=150. Level 16-19=125. Level 20=100
While Repeater has not changed much during the transition to the new game, the loss of fire peas' splash damage capability has put a significant dent in Repeater's usefulness, as well as other peashooting plants'. This is only worsened by the increased amount of enemies that can either block or deflect straight shooting projectiles, and the fact that Repeater faces competition from Fire Peashooter, which deals identical damage at a slightly cheaper price tag, can thaw nearby plants in Frostbite Caves, but does not benefit from Torchwood but cannot deal damage to Imp Dragon Zombies. In conclusion, while Repeater may have retained its profile through the games, it has failed to catch up with the changing environment and consequently dropped in usability.
A Repeater's Plant Food upgrade with the help of Torchwood's fire can kill a normal Gargantuar (90*2=180), and if it is helped with Torchwood's napalm fire can even kill a Jurassic Gargantuar.
![kaskus-image]()
Twin Sunflowers give twice as much sun as a normal sunflower.
Level maks 10. Level 1-7=125. Level 8-10=100
Twin Sunflowers can be used if you want a bunch of sun later on rather than a bit of sun early like with Sun-shroom or Primal Sunflower. Though they are expensive and take a while to recharge, they do reward the player with the highest amount of sun a sun producing plant can produce in the game. Because of their longer recharge, it is generally best to stall zombies with plants like Iceberg Lettuce, Stunion, or Stallia, or to defeat them with instant use plants. Though if the player gets swarmed with zombies early on, he/she will have a hard time keeping up as he/she won't have enough sun from just a couple of Twin Sunflowers to defend the early horde.
In Endless Zones, Twin Sunflowers are a high priority plant, as you will need them more than Sunflower because they produce a much larger quantity of sun. It should be noted though that Sun-shroom and Primal Sunflower are generally much more efficient than Twin Sunflower, so those should be your highest priority. It should also be noted that Twin Sunflower works great in Terror from Tomorrow because it produces the most sun from their Plant Food effect. Planting Twin Sunflowers on the Power Tiles and then using a Plant Food on them is a great way to get lots of sun early in the endless zone, allowing the player to build up their defense much more quickly.
While it is not as fast as Sun-shroom, Primal Sunflower and even regular Sunflower, Twin Sunflowers on the other hand can hasten your sun production at the cost of recharge. To bolster the production further in higher levels of Endless Zones, use Sun Bean or Gold Bloom. When using Sun Bean, look for a zombie with a high amount of health (e.g. Buckethead Zombie), and feed it a Sun Bean. If the player can manage to stall it with an Iceberg Lettuce or Stunion, one can potentially feed it a second Sun Bean, further increasing its sun output. While stalling the zombie, one can also save up enough sun for an offensive plant to cash in, or build up more Twin Sunflowers. When using Gold Bloom, planting at the start of the level to cash in on 375 sun is key to building up early Twin Sunflowers. One can consider imitating Gold Bloom, as the player will have access to 750 sun from the start, making it very easy to plant Twin Sunflowers. This comes at the cost of using up two seed slots though.
Twin Sunflowers can also be used in tandem with Sun-shrooms. Sun-shroom can provide a bunch of sun early, allowing the player to get up some early defense, while slowing phasing in Twin Sunflowers for higher sun producing potential late-game.
Due to their considerably long recharge time and costly price, they are a poor idea to use as the main sun producer in Dark Ages as well as some fast-paced levels.
There are a grand total of 134 plants, 44 of which are premium plants and among the premium plants, 30 of them cost real money, 14 of them cost gems, and 12 are available for a limited time. Out of the remaining plants, 6 can be unlocked with seed packets, 14 can be unlocked with mints, and one of them is only available via Zen Garden.
Player's House (Tutorial Mode)
Spoiler for Peashooter:

Peashooters are your first line of defense. They shoot peas at attacking zombies.
Level maks 20. Dari level 1-4 membutuhkan matahari 100. Dari level 5-12=75. Dari level 13-17=50. Dari level 18-20=25
Peashooter mostly functions in the same way as the first game, being a plant with not too many pros or cons. However, usage of the Zen Garden will allow just one Peashooter to dispatch even a Buckethead Zombie with little trouble. Boosted Peashooters are quite cheap and very effective against zombies. After that, dig it up with Shovel Boost to get some sun refund or leave him to stall zombies. After the new update, plants may now level up. Once he reaches max level, the Peashooter can kill a basic zombie with two shots, and once in level 20 (max level for common plants) only costs 25 sun and gains lime-colored glowing peas trailing magical essence, with an approximate of 110 damage per shot. A lane of max level Peashooters can easily overwhelm a Gargantuar of any kind (better with Torchwood).
Spoiler for Sunflower:

Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Level maks 10. Level 1-7=50. Dari level 8-10=25
Sunflower faces great competition for the role of primary sun production plant: Twin Sunflower has been made significantly easier to use, due to the removal of the upgrade plant system and the general ease of obtaining sun in this game as well as having a slightly cheaper sun price, while Sun-shroom costs less than Sunflower and can grow over time, outstripping Sunflower's production capability. This is shared with Primal Sunflower, as she can create 25 more sun than Sunflower, like Sun-shroom's last stage, at the expense of only 25 more sun. Moonflowers planted next to each other can give up to 100 sun each, despite their longer recharge. Of all the four sun producing plant, Sunflower also generates the second least amount of sun when fed with Plant Food, the lowest being Moonflower. Because of this, Sunflower is generally considered to be inferior to the other four sun creating plants, especially in the Endless Zones. However, they are still useful for 'low-level' players, and some players may not have Sun-shroom or Twin Sunflower.
Spoiler for Wall-nut:

Wall-nuts have hard shells which you can use to protect other plants.
Level maks 20. Level 1-14=50. Level 15-20=25
Spoiler for Potato Mine:

Potato Mines explode on contact, but they take time to arm themselves. Plant them ahead of zombies.
Level maks 20. Dari level 1-19=25. Level 20=gratis
Using plant food on a Potato Mine will instantly arm it, decreasing its arm time drastically. In addition, the clones will also be instantly armed, therefore defeating many zombies. This can be useful against Gargantuars and other high toughness zombies.
Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super Fan Imps. Like in the original game, two Potato Mines can kill a normal Gargantuar.
In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. They are also useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near a gold tile.
In Neon Mixtape Tour, Potato Mines can be used to combat Punk Zombies and MC Zom-Bs as they cannot move or instantly destroy him, and have relatively low health.
In Jurassic Marsh, Potato Mines are useful for stopping zombies armed by T.Rexes and ankylosauruses. They can also be planted in the back to stop zombies carried by pterodactyls.
Avoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. Shield Zombies with its force field can trigger the mine without being affected. Troglobites and Arcade Zombies can crush Potato Mine (hiding or not). Excavator Zombies can shovel him up from a distance untouched.
If an Explorer Zombie/Torchlight Zombie approaches an unarmed Potato Mine while its torch is lit, it will just ignore the Potato Mine and walk past him.
Spoiler for Cabbage-pult:

Cabbage-pults hurl cabbages at the enemy.
Level maks 20. Level 1-5=100. Level 6-17=75. Level 18-20=50
Cabbage-pult is generally more useful as a starting plant compared to Peashooter and area-of-effect plants, as it is capable of bypassing obstacles, such as tombstones in Ancient Egypt and the Dark Ages. Cabbage-pults can also be a good starter in the Pirate Seas, as they can defeat Barrel Roller Zombie without destroying the barrel first. They are also great with fighting Excavator Zombies and underwater Snorkel Zombies. However, it is advised to use Peashooters or area-of-effect plants rather than Cabbage-pults in the Wild West and Frostbite Caves, since the slower rate of fire will hamper Cabbage-pult when combating Zombie Chickens and Ice Weasels. It is also recommended that you use area-of-effect plants rather than Cabbage-pult or Peashooter in Dark Ages because Jester Zombies will constantly reflect them dealing a lot of damage to your plants.
Cabbage-pult's Plant Food ability will be the first tool available that could affect all targets on the screen, regardless of zombie density. While it is relatively weak, as Conehead Zombies and other moderate-health zombies can absorb multiple hits from the Plant Food ability, it is reasonably useful for neutralizing large amounts of weaker enemies and clearing the way for more powerful offensive plants and can also be used as a life saver if there are many weak zombies about to reach the lawn mowers or house.
Ancient Egypt
Spoiler for Bloomerang:

Bloomerangs can hit up to three targets in their lane, twice!
Level maks 20. Level 1-7=150. Level 8-12=125. Level 13-17=100. Level 18-20=75
Bloomerang can be used to fight Zombie Chickens and Ice Weasels, as he can hit up to three targets at once and will have slightly less trouble than other projectile plants, though his slow attack speed can often leave him overwhelmed. His boomerangs can bypass Shield Zombie's shield, so Bloomerang can prove to be, to some extent, effective in the Far Future. This same advantage allows him to fight both the Excavator Zombies and Parasol Zombies of the Lost City, although not as effectively as other multiple target plants.
Spoiler for Iceberg Lettuce:

Iceberg Lettuces freeze a zombie when stepped on.
Level maks 20
*After reaching Level 5, Iceberg Lettuce will be able to chill zombies after freezing them.
Once it reaches Level 11, can now stun an approximate 1x2 area of zombies. At Level 16, it freezes zombies in a medium area.
The Plant Food ability is perhaps Iceberg Lettuce's most useful aspect.
In Ancient Egypt, Iceberg Lettuce will be the first option available to put out Explorer Zombies' torches. It can also freeze a whole line of Camel Zombies, if it managed to freeze any zombie in the line. Iceberg Lettuce can also be used as a countermeasure against Chicken Wrangler Zombies, as they cannot release Zombie Chickens when frozen. However, Iceberg Lettuce should not be used in tandem with fire-based plants such as Snapdragon, Fire Peashooter and Pepper-pult, as they will thaw frozen zombies and render Iceberg Lettuce useless.
The player should make Iceberg Lettuce a priority in all Endless Zones except for Icebound Battleground. Its use is very helpful from there. From stalling zombies to minimizing the lag (in higher levels), the Iceberg Lettuce is a plant not to be conserved. Though, using its Plant Food ability maybe detrimental to the next level, the player should bring Power Lily as well in order to use the Iceberg Lettuce's full potential for the subsequent waves. Timing is necessary since the arrival of the next batch of zombies is sometimes unpredictable.
Avoid using this plant in Frostbite Caves, as it only slows zombies in this world instead of freezing them.
Spoiler for Grave Buster:

Grave Busters consume graves they're planted on.
Level maks 10
*The Grave Buster after reaching Level 6 can explode after finishing eating a grave.
Grave Buster continues to find its use in Ancient Egypt, Dark Ages, and Modern Day as a tool for destroying tombstones, preventing them from blocking straight shots, and in Dark Ages' and Ancient Egypt's case, summoning zombies through ambushes. However, the task of removing tombstones, while being much more important, has been greatly decentralized - since tombstones can now be destroyed by other offensive plants. The player can instead utilize area-of-effect plants instead of Grave Buster to quickly destroy multiple graves. Still, Grave Buster remains as a specialized option to clear the field of obstructions, and will prove to be useful in both normal levels and Endless Zones.
Grave Buster is best used at the start of the level when there are barely any plants or zombies on screen, so that the Grave Buster will have almost no opposition when freeing up space. While it generally best to destroy the tombstones closest to the house, making way for sun producing or offensive plants, clearing graves closer to the zombies to make room for offensive plants like Cherry Bomb and Spikerock is another viable option.
Spoiler for Bonk Choy:

Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
Level maks 20. Level 1-6=150. Level 7-12=125. Level 13-17=100. Level 18-20=75
Bonk Choy trades effective range for greatly increased damage output, being capable of dealing more than three times as much damage as a regular Peashooter. Its ability to punch backwards means that Bonk Choy can be used to attack stray zombies that get past defenses, as well as to catch Prospector Zombies and any zombies dropped by pterodactyls in Jurassic Marsh. Bonk Choy is also useful against Mecha-Football Zombie and Punk Zombie as they generally cannot eat it and will push it back, allowing Bonk Choy to punch them continuously. It can also be good against Bug Zombie because when Bonk Choy kills the bug, the zombie will be killed as well, instead of getting released. On the other hand, Bonk Choy's limited range means that it is greatly vulnerable to the horde, particularly enemies that can instantly kill or neutralize plants from afar. Bonk Choy will also be generally outclassed by Snapdragon and by the extension of Cold Snapdragon later on, which deal the same amount of damage, have greater range and the ability to hit multiple targets, and if Cold Snapdragon, slow targets also.
Bonk Choy should ideally be placed behind defensive plants or Infi-nut's force field to protect it from being attacked by zombies. Chard Guard is a notable exception however, as it will push zombies out of Bonk Choy's limited effective range, protecting them from harm.
Avoid using Bonk Choy against Explorer Zombie, Torchlight Zombie, Excavator Zombie, MC Zom-B, Torch Kungfu Zombie, Torch Monk Zombie, Archmage Zombie, Wizard Zombie, Octo Zombie, and Hunter Zombie they can easily kill him, immobilize him or allow him to be vulnerable to other zombies before he can even have the chance to attack.
During an incoming zombie wave, it is a good idea to plant him in the middle of the horde, and feed him Plant Food. He will do great damage in the heavily clustered 3x3 area, devastating (if not destroying) the zombies in that area.
Spoiler for Repeater:

Repeaters fire two peas at a time.
Level maks 20. Level 1-2=200. Level 3-9=175. Level 10-15=150. Level 16-19=125. Level 20=100
While Repeater has not changed much during the transition to the new game, the loss of fire peas' splash damage capability has put a significant dent in Repeater's usefulness, as well as other peashooting plants'. This is only worsened by the increased amount of enemies that can either block or deflect straight shooting projectiles, and the fact that Repeater faces competition from Fire Peashooter, which deals identical damage at a slightly cheaper price tag, can thaw nearby plants in Frostbite Caves, but does not benefit from Torchwood but cannot deal damage to Imp Dragon Zombies. In conclusion, while Repeater may have retained its profile through the games, it has failed to catch up with the changing environment and consequently dropped in usability.
A Repeater's Plant Food upgrade with the help of Torchwood's fire can kill a normal Gargantuar (90*2=180), and if it is helped with Torchwood's napalm fire can even kill a Jurassic Gargantuar.
Spoiler for Twin Sunflower:

Twin Sunflowers give twice as much sun as a normal sunflower.
Level maks 10. Level 1-7=125. Level 8-10=100
Twin Sunflowers can be used if you want a bunch of sun later on rather than a bit of sun early like with Sun-shroom or Primal Sunflower. Though they are expensive and take a while to recharge, they do reward the player with the highest amount of sun a sun producing plant can produce in the game. Because of their longer recharge, it is generally best to stall zombies with plants like Iceberg Lettuce, Stunion, or Stallia, or to defeat them with instant use plants. Though if the player gets swarmed with zombies early on, he/she will have a hard time keeping up as he/she won't have enough sun from just a couple of Twin Sunflowers to defend the early horde.
In Endless Zones, Twin Sunflowers are a high priority plant, as you will need them more than Sunflower because they produce a much larger quantity of sun. It should be noted though that Sun-shroom and Primal Sunflower are generally much more efficient than Twin Sunflower, so those should be your highest priority. It should also be noted that Twin Sunflower works great in Terror from Tomorrow because it produces the most sun from their Plant Food effect. Planting Twin Sunflowers on the Power Tiles and then using a Plant Food on them is a great way to get lots of sun early in the endless zone, allowing the player to build up their defense much more quickly.
While it is not as fast as Sun-shroom, Primal Sunflower and even regular Sunflower, Twin Sunflowers on the other hand can hasten your sun production at the cost of recharge. To bolster the production further in higher levels of Endless Zones, use Sun Bean or Gold Bloom. When using Sun Bean, look for a zombie with a high amount of health (e.g. Buckethead Zombie), and feed it a Sun Bean. If the player can manage to stall it with an Iceberg Lettuce or Stunion, one can potentially feed it a second Sun Bean, further increasing its sun output. While stalling the zombie, one can also save up enough sun for an offensive plant to cash in, or build up more Twin Sunflowers. When using Gold Bloom, planting at the start of the level to cash in on 375 sun is key to building up early Twin Sunflowers. One can consider imitating Gold Bloom, as the player will have access to 750 sun from the start, making it very easy to plant Twin Sunflowers. This comes at the cost of using up two seed slots though.
Twin Sunflowers can also be used in tandem with Sun-shrooms. Sun-shroom can provide a bunch of sun early, allowing the player to get up some early defense, while slowing phasing in Twin Sunflowers for higher sun producing potential late-game.
Due to their considerably long recharge time and costly price, they are a poor idea to use as the main sun producer in Dark Ages as well as some fast-paced levels.
Diubah oleh erwaleste 17-06-2019 17:20
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