[Android/iOS] Azur Lane Shipfu Collection English Version
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[Android/iOS] Azur Lane Shipfu Collection English Version
Release Date :
NA (Avrora) : August 16, 2018
SEA (Lexington) : August 23, 2018
EU (Sandy) : September 6, 2018
(Washington) : October 19, 2018
Publisher : Yostar Limited
Platform : iOS/Android
Genre : WW2, Simulation, Shoot 'em up
Mode : Single Player
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Worldview
This is a blue planet, 71% of its surface is covered with water. Humans beings were born in this azure blue sea at the very beginning.
However, as humanity grew, so did their ever-expanding ambitions. Peaceful times gave way to war and devastation. Finally, a mysterious enemy emerged from the sea. In the face of overwhelming hostile forces, all camps were still fighting each other.
The final result was tragic: Humanity lost more than 90% of its control over the sea. People struggled to survive. The fear of the unknown enemy, who drag humanity into the dark abyss of the despair, spread everywhere. Decades later, in order to recapture the once glorious past, the major camps finally decided to unite and created the Azur Lane – a worldwide military organization.
The purpose of the Azur Lane is to gather technologies and resources, and share them between all major camps in the world, to fight back the mysterious enemy. Now, everyone has the same goal: to construct a new fleet that can compete with the “Sirens” and regain control of the sea.
What is Azur Lane?
You can think of this as, crudely speaking, a hybrid of Touhou Project and Kantai Collection.
Similar to Kantai Collection, a very large part of the game involves collecting shipgirls to use in combat, and fleet management involves both choosing shipgirls to put in a fleet and equipment to put in the shipgirls.
Similar to Touhou Project, you control a character and avoid attacks while launching your own.
If you like either of the two, you are also likely to like Azur Lane. Which is pretty much why Japan is crazy about it right now.
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Download Game
Game size : 835 mb
Total size : 1.2gb (with audio voice update, live2d download)
Should I re-roll? How do I do it?
No. There are a few reasons for this:
Names cannot be re-used.
Ships are constructed with non-premium currency that you can obtain easily through gameplay.
SSR ships are not required for progression.
High value ships are often stage drops and not in construction.
The tutorial can take you 15min to complete.
Gan masih perlu VPN untuk akses game?
Sejak tanggal 4 september malam hari, versi game di playstore sudah dikasih proxy jadi tinggal main seperti biasa.
Gan kok tetep ga bisa masuk?
Wah kurang tau gan, indihome ane kadang2 juga gitu tapi klo lagi buru2 ane pake vpn lagi
Untuk IOS gimana gan?
Nanti ane kabarin kalo ada update, buat sekarang pake vpn.
Gan cara bind id gimana?
Dilobby pojok kanan atas -> settings -> account -> pilih salah 1.
Spoiler for bind id:
I tried to login to my account on another device and now it's starting me from the tutorial! What gives?!
99% of the time you probably did not select the server you created your account on. For example, if you created your account on the Avrora server, you will need to make sure to change your server from the default server (usually whatever the most recently opened server is) back to Avrora before you start the game.
If your account is still missing, you may be out of luck as the dev team cannot recover accounts that are not bound to Facebook/Twitter/etc. Please make sure to bind your account from the settings menu as soon as possible.
Gan ane minat maen, kapal xx dari negara xx ada gak sih?
Ini list negaranya, ente cek sendiri aja di sumur bawah gambar karena jumlah totalnya banyak (274 kapal dan terus bertambah)
Should I be spamming Construction or saving cubes?
Saving cubes is important as you will want a large stockpile of them to attempt limited constructions which appear during events for a limited time. Outside of events, spend 1 cube per day to satisfy the daily construction mission, and in doing so you will complete the weekly mission which gives 6 cubes.
However, players starting outshould spam construction for the first 2 or 3 days in order to expand your options for fleet setups.
Gan ane baru maen, ada rekomendasi construct(summon) kapal?
Kalo ente ga punya w̶a̶i̶f̶u̶ kapal inceran mending buka heavy buat nyari BB / BC (hood / war spike trus combo sama QE) atau special construct buat nyari CV (enterprise / illustrious)
Gan cara nambah bintang di kapal gimana?
Itu fitur limit break gan kelebihannya nambah stat, buka skill baru(kalo ada) dan menambah max level tapi makan oil(stamina) lebih banyak.
Syaratnya ente butuh duplikat kapal tersebut atau bisa juga pake universal bulin(rarity elite ke bawah) & prototype bulin mkii(super rare).
Lengkapnya https://azurlane.koumakan.jp/Dockyard#Limit_Break
Gan ada kombo yg bagus buat awal2 main? Ada, beberapa kapal butuh "pasangan" nya.
Gan ada rekomendasi kapal atau tier list?
Ada banyak versinya gan, beda orang beda rekomendasi tapi intinya yg bagus tetep bagus kok, ini ada beberapa link buat ngebandingin
[URL="https://S E N S O R/ZMBi8g6R"]Link yang orang2 pake buat panduan di EN.[/URL]
Gan cara kontak mereka gimana?
If you experience a specific technical issue, such as a bug not encountered by others; an issue with a purchase, or a loss of items, please email al.cs@yo-star.com, al.cs2@yo-star.com, or al.cs3@yo-star.comwith your device model, operating system, user id, user name, and issue.
When is daily and weekly reset?
Daily reset is at midnight (0:00) PDT, weekly reset is Sunday night at midnight PDT.
^perbedaan timezone 14 jam, kalo dalam WIB 14.00 daily reset, weekly reset senin 14.00 WIB.
Should I keep duplicate ships?
No, consider the following:
Duplicates of ships you actively use: Keep for limit breaking and remodel.
Duplicates of ships you don't use, Rare or higher: Retire for Medals of Honor (in Build menu).
Duplicates of ships you don't use, Normal rarity: Consume for enhancement of active use ships.
I'm struggling on this stage, what should I do?
A few options to consider:
Level up your ships. Level advantage makes a difference. Also try Limit Breaking.
Check your equipment. Equip Blue rarity equipment or higher and upgrade it.
Adjust your composition. Maybe you need a high HP frontliner to soak more damage. Maybe you need a Battleship in the backline to help with fire ships.
When should I Limit Break?
This depends on your playstyle. Limit Breaking increases a ship's stats and capabilities at the price of increased fuel costs. Therefore:
If you lean on the side of casual play and don't sortie very much each day, Limit Break as soon as possible.
If you lean on the side of hardcore play and sortie very frequently, Limit Break only if you are struggling to progress.
Note that these guidelines apply to your main use fleets, farming fleets will have a different approach, as described on the next question.
Also, regardless of your playstyle, Limit Break when your ships are approaching level cap to prevent wasted XP.
What are good fleets to use for farming? Fletchers?
Farming fleets are designed to clear stages with as little fuel use as possible. Therefore, farming fleets focus on using low rarity and low limit break ships, i.e Fletcher fleet, or small fleets with high sustainability, i.e. 1:1 fleets (one backline ship, one frontline ship). Many ships are viable for 1:1 setup given they are high level and have upgraded gear,though here are some popular, cheap suggestions:
1:1 Fleet: Erebus OR Terror (no limit breaks, high leveled skills) WITH Phoenix OR Leander (limit break as needed, high leveled skills, cheap options), most ships will work here.
Mahan Helpers: 1:1 fleets can be bolstered by adding Cassin and/or Downes (no limit breaks, some skill levels) as they provide fleet evasion and survivability for little added cost.
Mid to late game (chapter 6-8):
Fletcher fleet starts to struggle because limit break 0 ships are capped at level 70 (JP/EN) and their output is crippled against enemies that match or go above their level.
1:1 Fleet: Nelson OR Rodney OR Tirpitz OR Duke of York (max limit break, high skill levels) WITH Phoenix OR Leander Remodel (max limit break, max skill levels), again these two are cheap but most ships can fill this slot given they have proper damage output
Healer Helpers: 1:1 fleets can be bolstered by adding Unicorn OR Shouhou OR Arizona (limit break as needed, high skill levels) for healing and damage support.
Mahan Helpers: Still a possible option for the reasons mentioned in "Early game"
End game (chapter 9+):
Farming fleets get very dicey at this point, you can still run the 1:1 fleet options shown in "Mid to late game" but a healer helper is a must.
It is recommended to bring a full power second fleet to use exclusively on the boss node when it appears.
When farming, should I clear all the nodes on a stage or go straight to the boss?
Attack the boss node as soon as it appears, as it is the only node that has worthwhile drops for the entire stage. This is also true for farming a non-boss dropped ship, as the boss node is guaranteed to drop a ship if completed with S-rank. Don't waste fuel on nodes that potentially gain you 10 gold.
How do I get more oil/fuel?
Fuel in Azur Lane is equivalent to the stamina systems of most mobile games. Your Canteen generates fuel, and you can get some from mission and commission rewards.
If you run dry, consider running less ships in your fleets, also consider that SSR ships consume the most fuel of their hull class, and ship fuel consumption increases with limit breaks. Also consider taking a break for the day.
How do I get gold?
Aside from generation via the Merchant, large gold drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel). Unfortunately, gold drops from stages and enemy gold transports are low.
What should I spend Gems on?
Priority list:
Slots for the Backyard (Dorm in EN)
Dockyard capacity
2nd Floor Upgrade for Backyard (Dorm, not yet released in EN)
Rings
Skins
3rd Tactical Classroom slot (depends on your needs)
Spending Gems on anything not listed here is not recommended.
What should I spend Medals of Honor on?
Buy the featured SSR if you want her, or need a duplicate for limit breaking. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 and T3 Retrofit Blueprints, PR Blueprints (not in EN), and lowest priority, Full Course (Dorm food). Anything else is not recommended, though your needs may vary.
What are Retrofit Blueprints? How do I use them?
Retrofit Blueprints are used in ship retrofitting, and are consumed on the retrofit upgrade tree found in ship details. Note that not all ships have a retrofit, and furthermore not all retrofits are available on EN currently. It is recommended to save your blueprints and only retrofit ships you plan on using, as higher tier blueprints can be hard to come by.
Why can't I rank up past Colonel?
For ranks Brigadier General and higher, in addition to meeting the rank score requirement, you must be high enough on the player leaderboards to rank up. For Brigadier General, that means you need to be in the top 1000. All ranks and thresholds can be found on the Exercise wiki page.
Gan gimana caranya milih kapal untuk posisi backlines & frontlines?
Gan kok kapal ane cost (oil) nya naik?
Masalah cost oil, pas nyampe lv tertentu / limit break costnya akan bertambah, untuk lebih detail bisa cek link di bawah ini :
Original Posted By ranggaym►Cuma info aja (dari discord) When to limit break a ship 101
Unless you are playing the CN server (which allows you to raise a ship to level 100 without limit breaking), you will limit break (LB) and MaxLB any girl you're using. The important question is when
This depends on the circumstances.
- If you're actively using a ship with no problems, limit break them as they hit the soft level caps of 70, 80, and 90.
- If you're actively using a ship but are encountering problems, you can limit break your ship to give her a power boost. However, you may also be better off going to a weaker map to grind some levels and/or improving and upgrading her equipment.
- For a ship you're not actively using, it's good to level them to at least level 30 via commissions (not the 800-1200 oil one) and backyard so that you can limit break them for collection reward purposes and fulfill commission minimum level requirements easily.
Universal Bullin and Prototype Bullin MkII
These super cheerful and friendly lolis can be used in the place of dupes to LB a shipgirl. These are especially useful for limited construction/event ships or rare drop only ships that you might not get many copies of. However, they're not so uncommon you can't afford to use them on other ships as well, so don't get too hung up on it.
Notable Ships Part 2
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Disclaimer : This is not a classic Tier List, this is based on my experience on JP server, and those are ships i consider worth to level up as priority after you start your journey in Azur Lane, and that in my opinion you will never regret investing resources and time into them.
----- Kata orang yg bikin listnya.
Speaking of farming,level advantage is very important to note. For every level that a ship is higher than the one it is attacking, they gain a 2% damage bonus. So if a level 30 Laffey is shooting at a level 25 boss, Laffey does 10% more damage than she normally would. This bonus caps at 50% when the attacker is 25 or more levels higher, but beware - enemies also get this bonus when they are a higher level than you!
Spoiler for Commander: A Sample Guide to Leveling:
Disclaimer: The main topic of this guide isn't about leveling up your waifu ships. It's more tailored for those who wish to speed up their Commander leveling process and quickly unlock all the amenities in the game.
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Original Posted By Versi Singkat
komeng orang :
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Original Posted By 1Imo, in the first part of the game you should use full fleets until you hit commander level 70 and have 2 high level fleets for doing hard content. Once you hit that point, you can switch to level other ships to farm more efficiently
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Original Posted By 2There should be a caveat outlining oil/xp efficiency here. A 75% total increase in command xp per node is only worth it for a 4 ship fleet if the additional ships do not represent a 75% increase in oil consumption.
ie. if the 1:1 setup you're currently running only costs 11 oil, adding a pair of ships that bring up the oil cost to 20 represents an 81% increase in oil cost per battle for a 75% gain in commander xp. Arbitrarily doing this just because you saw that more is better will actually slow down your commander level gains.
Spoiler for Frontline Main Gun Bullet Patterns Visualized (Infographic):
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Original Posted By V1
Note that the Single 127mm Main Gunand Twin 127mm MK12 Dual Gun use high-explosive ammo but the graphical representation suggests that they are armor-piercing. Also the Triple 102mm Main Gun appears to be armor-piercing as well but in reality fires normal ammo.
NB : Beberapa images yg gw ambil dari sumber luar bisa di zoom dengan cara :
pc : klik kanan -> open image in new tab -> zoom
hp : tap & hold gambar -> open image in new tab