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[iOS / Android] Clash Royale Lounge Official Thread
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[iOS / Android] Clash Royale Lounge Official Thread
SELAMAT DATANG DI THREAD OFFICIAL
CLASH ROYALE
CLASH ROYALE
RULES :
Quote:
- Harap baca FAQ di page pertama, jika jawaban tidak ada dipersilahkan untuk bertanya !
- Ngobrol-ngobrol diperbolehkan, OOT masih dimaklumi namun jangan sampai berlarut-larut !
- Bersikap baik dan sopan sesama Kaskuser !
- JUNKER / FLAMER / SPAMakan diberi bom bata untuk pengoleksi Cendol dan bom cendol untuk pengoleksi Bata, Jika ngeyel akan request Banned Permanen ke Momod !
- DILARANG DOUBLE POST. Gunakanlah fitur multiquote yang sudah disediakan oleh pihak Kaskus !
- DILARANG MEMBAHAS CHEAT. Termasuk mempublish link-link yang memberikan cheat apapun itu !
- DILARANG POSTING PROMOSI LAPAK / DAGANGAN.
- POSTING di thread ini berarti sudah mengetahui dan menyetujui peraturan dari thread ini maupun dari FORUM CONSOLE AND HANDHELD.
- NO SARA
- Promote Clan hanya diperbolehkan 1 Post untuk 1 Clan dan harap menggunakan spoiler !
KreditRules dari Thread COC
ARSIP
INTRODUCTION
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CLASH ROYALEmerupakan game terbaru besutan Supercell ini bisa dibilang akan mengikuti kepopuleran game Clash of Clans. Dengan menggabungkan dua game berbeda genre ini, Supercell sepertinya bisa menjadi publisher game Android terbaik di 2016. Clash Royale memiliki genre Card Game atau game kartu dimana pemainnya akan melawan orang lain secara real-time. Jika kamu pernah memainkan game Hearthstone milik Blizzard, maka harusnya game Clash Royale tidak akan sulit.
Cara bermain Clash Royale terbilang cukup mudah karena pemain cukup mengumpulkan kartu-kartu karakter yang tentunya memiliki kemampuan bagus atau cocok dengan strategi kamu. Kartu-kartu di Clash Royale tidak hanya kartu karakter, tetapi ada juga kartu Spell.
Setiap pemain perlu memiliki Deck yang disebut Battle Deck untuk bermain game Clash Royale dan memulai pertarungan dengan pemain lain. Setelah itu kamu akan melawan pemain lain secara langsung, maka itu setiap pemain wajib memiliki strategi terbaik di Clash Royale agak ketika bermain Clash Royale tidak terkalahkan.
Cara menang game Clash Royale adalah dengan menghancurkan seluruh bangunan atau langsung mengalahkan raja milik lawan.
Cara bermain Clash Royale terbilang cukup mudah karena pemain cukup mengumpulkan kartu-kartu karakter yang tentunya memiliki kemampuan bagus atau cocok dengan strategi kamu. Kartu-kartu di Clash Royale tidak hanya kartu karakter, tetapi ada juga kartu Spell.
Setiap pemain perlu memiliki Deck yang disebut Battle Deck untuk bermain game Clash Royale dan memulai pertarungan dengan pemain lain. Setelah itu kamu akan melawan pemain lain secara langsung, maka itu setiap pemain wajib memiliki strategi terbaik di Clash Royale agak ketika bermain Clash Royale tidak terkalahkan.
Cara menang game Clash Royale adalah dengan menghancurkan seluruh bangunan atau langsung mengalahkan raja milik lawan.
CLASH ROYALE GLOBAL LAUNCHING
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We’re incredibly excited to announce the Global Launch of Clash Royale. But, before the rest of the world joins the fun, we want to take a moment to express a special thank you to our amazing soft launch players! Your awesome feedback helped us to keep the game fresh and emphasized the need to constantly adjust and balance cards and gameplay.
To all of our new players, welcome to the Arena! As you join us from around the Globe, please let us know your thoughts. Clash Royale is, and will be, a long-term collaboration, and we’ll do our best to keep you informed of changes to the game and why we make them.
With Clash Royale, we wanted to create something different: a head to head battle experience for everyone. We want Clash Royale to be a game that players with any level of experience or familiarity with competitive gaming can enjoy. So get out there, start dueling, and let us know your thoughts!
See you in the Arena,
The Clash Royale Game Team
To all of our new players, welcome to the Arena! As you join us from around the Globe, please let us know your thoughts. Clash Royale is, and will be, a long-term collaboration, and we’ll do our best to keep you informed of changes to the game and why we make them.
With Clash Royale, we wanted to create something different: a head to head battle experience for everyone. We want Clash Royale to be a game that players with any level of experience or familiarity with competitive gaming can enjoy. So get out there, start dueling, and let us know your thoughts!
See you in the Arena,
The Clash Royale Game Team
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Diubah oleh clashroyale 25-05-2016 09:13
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Original Posted By bam09►
Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec)
We like that the Royal Giant is a strong and relatively easy to use offensive option. However, he’s too strong right now - this change will allow him to stay relevant, but make him a bit easier to deal with. Additionally, his first attack will happen a bit slower.
Zap: Stun Duration decreased to 0.5sec (from 1sec)
Zap is highly used at all levels of play and currently offers a bit too much versatility for 2 Elixir.
Princess: Area Damage radius decreased by 25%
We’d like to make the Princess slightly less reliable at clearing upeverything in the vicinity of her target.
Ice Wizard: Hit Points decreased by 5%
Considering how much control he offers, the Ice Wizard is a bit too tanky for his 3 Elixir cost. He’ll still be very strong at the back, but doesn’t offer the same value in the middle of the action.
Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%
We’re fixing an unintentional Deploy Time change, and in doing so making the Miner a bit easier to react to once again. Additionally, it’s become clear that the Miner is quite strong and could do with being toned down a notch.
Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec)
A faster Hit Speed, including a quicker first attack, will make the Baby Dragon more reliable.
Dark Prince: Damage increased by 7.5%
The Dark Prince’s stats aren’t quite on par with some other 4 Elixir options. A small damage buff should make him a more viable alternative in both defense and offense support.
Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%
A lower Elixir cost should allow for some interesting Bowler synergies to become viable. We’re taking a bit of damage and hitpoints away from him to help compensate for this pretty big change.
Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%
We’d like to differentiate the Lumberjack from the Mini P.E.K.K.A a bit further, as both are 4 Elixir, high damage cards. This change should help them fill quite different roles in your deck.
The Log: Cast time decreased by 66%, travel speed increased by 20%
The Log needs some love. This change will make it more consistent and reliable. (Note: We have some other tricks up our sleeves if this isn’t enough, but they are only possible to implement with a full update)
Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1%
Golemite: Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%
At 8 Elixir the Golem needs a lot of power to feel viable - these changes will hopefully get it there!
P.E.K.K.A: Damage increased by 5%
P.E.K.K.A has quite low use rates across the board and could do with some more muscle! We're also making her first attack happen a bit quicker.
Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec)
We’re looking to give the Tombstone more utility in both offense and defense.
Archers: Damage increased by 2%
This tiny damage increase is just to fix an inconsistency with the Archers vs. Goblins interaction at certain levels.
Prince: Damage increased by 2%
This tiny damage increase is just to fix an inconsistency with the Prince vs. Barbarians interaction at certain levels.
ayo gan dibahas. kalau ane sih terpengaruh nerf rg & zap
jadi makin yakin mau ganti spear goblin dengan archers. baby dragon makin jago ga itu? sebenarnya mirip splash kayak wizard tapi kurang sakit sih.
Spoiler for new balance:
Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec)
We like that the Royal Giant is a strong and relatively easy to use offensive option. However, he’s too strong right now - this change will allow him to stay relevant, but make him a bit easier to deal with. Additionally, his first attack will happen a bit slower.
Zap: Stun Duration decreased to 0.5sec (from 1sec)
Zap is highly used at all levels of play and currently offers a bit too much versatility for 2 Elixir.
Princess: Area Damage radius decreased by 25%
We’d like to make the Princess slightly less reliable at clearing upeverything in the vicinity of her target.
Ice Wizard: Hit Points decreased by 5%
Considering how much control he offers, the Ice Wizard is a bit too tanky for his 3 Elixir cost. He’ll still be very strong at the back, but doesn’t offer the same value in the middle of the action.
Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%
We’re fixing an unintentional Deploy Time change, and in doing so making the Miner a bit easier to react to once again. Additionally, it’s become clear that the Miner is quite strong and could do with being toned down a notch.
Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec)
A faster Hit Speed, including a quicker first attack, will make the Baby Dragon more reliable.
Dark Prince: Damage increased by 7.5%
The Dark Prince’s stats aren’t quite on par with some other 4 Elixir options. A small damage buff should make him a more viable alternative in both defense and offense support.
Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%
A lower Elixir cost should allow for some interesting Bowler synergies to become viable. We’re taking a bit of damage and hitpoints away from him to help compensate for this pretty big change.
Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%
We’d like to differentiate the Lumberjack from the Mini P.E.K.K.A a bit further, as both are 4 Elixir, high damage cards. This change should help them fill quite different roles in your deck.
The Log: Cast time decreased by 66%, travel speed increased by 20%
The Log needs some love. This change will make it more consistent and reliable. (Note: We have some other tricks up our sleeves if this isn’t enough, but they are only possible to implement with a full update)
Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1%
Golemite: Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%
At 8 Elixir the Golem needs a lot of power to feel viable - these changes will hopefully get it there!
P.E.K.K.A: Damage increased by 5%
P.E.K.K.A has quite low use rates across the board and could do with some more muscle! We're also making her first attack happen a bit quicker.
Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec)
We’re looking to give the Tombstone more utility in both offense and defense.
Archers: Damage increased by 2%
This tiny damage increase is just to fix an inconsistency with the Archers vs. Goblins interaction at certain levels.
Prince: Damage increased by 2%
This tiny damage increase is just to fix an inconsistency with the Prince vs. Barbarians interaction at certain levels.
ayo gan dibahas. kalau ane sih terpengaruh nerf rg & zap
jadi makin yakin mau ganti spear goblin dengan archers. baby dragon makin jago ga itu? sebenarnya mirip splash kayak wizard tapi kurang sakit sih.
Baru beli princess di shop eh langsung dinerf
Yang paling sakit zap sih
Ijin join di sini ya gan ign ane thanos
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