TS
farissimo
No Man's Sky | Dinosaurs & Space Combat

"A Science Fiction Game Set In An Infinite Procedurally Generated Galaxy"
Quote:
Developer:Hello Games | Publisher: Hello Games | Genre: First-Person Adventure
| Release Date: August 13, 2016 | Website: No Man's Sky
Steam Page: http://store.steampowered.com/app/275850/
| Release Date: August 13, 2016 | Website: No Man's Sky
Steam Page: http://store.steampowered.com/app/275850/
What is No Man's Sky?
Quote:
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
Find your own destiny
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
Share your journey
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
Find your own destiny
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
Share your journey
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
Quote:
"Described by Hello's managing director, Sean Murray, as a "Han Solo simulator,"it'll start you out on a little planet around the edge of its procedurally generated galaxy. Things on the galactic edge are easier, but maybe less interesting and/or lucrative. You can stick around and explore, scanning for useful materials and mining them for cash, or you can jump into your "life pod," a small starter spacecraft that can't venture beyond your current solar system, and start visiting other planets.
If you want to be a soldier, says Murray, you can take your life pod to a spaceport, buy a sturdier weaponized spaceship, and start hunting for enemies or protecting friendly ships, all with the goal of eventually becoming an unstoppable interstellar warrior. If you want to make money more quickly, you can start mining materials and selling them, eventually buying your own freighter to truck them across the cosmos. Or you can spend your time exploring and cataloging new species. The plan is to make it as free-form as possible, with no narrative but the one in your head; imagine Skyrim with spaceships, no quests, and the make-your-own-fun ethos of Minecraft's survival mode, and you'll have an idea of the vision here." PCGamer, June 13, 2014
If you want to be a soldier, says Murray, you can take your life pod to a spaceport, buy a sturdier weaponized spaceship, and start hunting for enemies or protecting friendly ships, all with the goal of eventually becoming an unstoppable interstellar warrior. If you want to make money more quickly, you can start mining materials and selling them, eventually buying your own freighter to truck them across the cosmos. Or you can spend your time exploring and cataloging new species. The plan is to make it as free-form as possible, with no narrative but the one in your head; imagine Skyrim with spaceships, no quests, and the make-your-own-fun ethos of Minecraft's survival mode, and you'll have an idea of the vision here." PCGamer, June 13, 2014
Screenshots
Spoiler for :







Videos
Spoiler for :
No Man's Sky - New PS4 Gameplay and Info - PlayStation Access (3 March 2016)
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No Man's Sky - We've Played It! Here's Everything We Learned - PlayStation Access (4 March 2016)
======================================================================================
What Do You Actually Do in No Man's Sky? - GameSpot (3 March 2016)
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No Man's Sky: 21 Minutes of New Gameplay - IGN First (11 April 2016)
======================================================================================
How Crafting in No Man's Sky Works - IGN First (15 April 2016)
======================================================================================
No Man's Sky: Multiplayer Finally Explained
(Kalo ada yang nemu video lebih baik dari ini, kasih tau ya
)
======================================================================================
OST
Spoiler for :
System Requirements
Quote:
MINIMUM:
OS: Windows 7
Processor: Intel Core i3
Memory: 8 GB RAM
Graphics: nVidia GTX 480
Storage: 10 GB available space
OS: Windows 7
Processor: Intel Core i3
Memory: 8 GB RAM
Graphics: nVidia GTX 480
Storage: 10 GB available space
News Update
Spoiler for News Update:
Quote:
Original Posted By texhnolyze►udah confirmed gan PC version nya
tapi ga bakal rilis bareng, PS4 duluan baru PC nyusul
http://www.ign.com/articles/2014/08/...y-coming-to-pc
tapi ga bakal rilis bareng, PS4 duluan baru PC nyusul
http://www.ign.com/articles/2014/08/...y-coming-to-pc
Quote:
Original Posted By Charimanto►Ternyata ada berita sedap yg pengen gw denger juga
utamanya ada 4 poin penting sih : Trade, Fight, explore, survive
Sumur
Mungkin TS bisa taruh info ini di pejwan
utamanya ada 4 poin penting sih : Trade, Fight, explore, survive
Spoiler for list of things you play the game:
Multiplayer is more of a 'Dark Souls or Journey' type of thing, but the game's mostly singleplayer
The developers want gamers to feel as if they've stepped into a sci-fi book cover
There's a 1970's-style sci-fi soundtrack
There's no mini-map
There are no loading-times
Skill and gear upgrades are non-linear
It's classified as a "survival sandbox game"
Your main objective is to journey to the center of the universe
No Man's Sky has 18,446,744,073,709,551,616 planets
Changes you make to a planet are permanent
No Man's Sky is so big, you'll most likely never encounter other players
Players will have tons of crafting options
If you strip too many resources from a planet, you'll be punished there's a limit to what you can safely harvest. Strip too much from any given planet, and tiny robots will come out to fight you--not unlike the Sentinels found on the Halo arrays.
Further Info, may you read sumur
The developers want gamers to feel as if they've stepped into a sci-fi book cover
There's a 1970's-style sci-fi soundtrack
There's no mini-map
There are no loading-times
Skill and gear upgrades are non-linear
It's classified as a "survival sandbox game"
Your main objective is to journey to the center of the universe
No Man's Sky has 18,446,744,073,709,551,616 planets
Changes you make to a planet are permanent
No Man's Sky is so big, you'll most likely never encounter other players
Players will have tons of crafting options
If you strip too many resources from a planet, you'll be punished there's a limit to what you can safely harvest. Strip too much from any given planet, and tiny robots will come out to fight you--not unlike the Sentinels found on the Halo arrays.
Further Info, may you read sumur
Spoiler for Demo Gameplay 18 minutes:
Sumur
Mungkin TS bisa taruh info ini di pejwan

Quote:
Quote:
No Man's Sky officially delayed until August
Quote:
Via Kotaku, we learned today that the rumor (also reported by Kotaku) that upcoming space-exploration sim No Man's Sky was facing a delayed release date is in fact true.
Playstation's official site currently lists the game as arriving on August 9, moved from the original release date of June 21.If and when we hear reasons for the delay, we'll be sure to let you know. In the meantime, those 18 quintillion planets you've been itching to explore, well, you're going to have wait just a little longer.
How to spend the extra time? Well, you could re-read our hands-on coverage from back in March, or do whatever everyone else is doing and play Overwatch until you gently slip into a coma. Just leave a note for someone to slap you back awake in August. PCGamer
Playstation's official site currently lists the game as arriving on August 9, moved from the original release date of June 21.If and when we hear reasons for the delay, we'll be sure to let you know. In the meantime, those 18 quintillion planets you've been itching to explore, well, you're going to have wait just a little longer.
How to spend the extra time? Well, you could re-read our hands-on coverage from back in March, or do whatever everyone else is doing and play Overwatch until you gently slip into a coma. Just leave a note for someone to slap you back awake in August. PCGamer
It's official guys, delayed
Punya saran & kritik? Silahkan disampaikan masbro, demi pengembangan thread ini 

Spoiler for Changelog:
[28-5-2016]News update about the delay
[30-5-2016] New video about multiplayer added
[12-7-2016] 10 burning questions added
[26-7-2016] Release date changed
[30-5-2016] New video about multiplayer added
[12-7-2016] 10 burning questions added
[26-7-2016] Release date changed
Diubah oleh farissimo 26-07-2016 09:46
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farissimo
#90
No Man's Sky: 10 burning questions, answered
Here's everything we know about it.
Here's everything we know about it.
Spoiler for :
It's almost upon us, the long-awaited, highly anticipated space exploration game from Hello Games that will contain an entire universe but only take up 6 GB of space. Since it's gone gold, and we don't expect any further delays (though you never know), we thought it might be a good time to recap everything we know about No Man's Sky.
How big is the universe in No Man's Sky?
It's sorta big, actually. It will contain 18 quintillion (18,446,744,073,709,551,616, to be precise) procedurally generated planets. That means it'd take a single player roughly 500 billion years to visit each planet in No Man's Sky, which will be a bit tough considering our real universe will mostly likely end about 5 billion years from now.
In fact, even the combined efforts of all of the game's players will only be able to explore a tiny fraction of that massive universe. Most of it will simply remain undiscovered and unseen. In a universe that big, expect to spend a lot of time alone. You will be able to see the location of your friends on the galactic map, but it probably won't do you much good. It's more than likely that they'll simply be too far away from you to ever reach them.
Which brings us to our next question:
Is No Man's Sky a single-player or multiplayer game?
This isn't that simple to answer completely, largely because Sean Murray of Hello Games, creator of No Man's Sky, has been a bit vague about it himself.
The answer, ultimately, is that it's a bit of both. First, the chances of ever running into another player in a universe this huge are extremely slim. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that No Man's Sky's planets are the size of real planets.
Take our own planet. If there were 100 people on Earth, the odds of any two of them ever meeting aren't great, even if they wandered around on the surface for years. The same principle applies to No Man's Sky.
That doesn't mean that players will never meet one another, but even if they do, Murray made it clear in an interview with Game Informer that No Man's Sky definitely isn't an MMO. It's not designed to have a bunch of players all in the same place at the same time, playing alongside each other. However, the game is prepared in the unlikely event that you do come into contact with another player, due to a personal 'lobby' that surrounds each player like a bubble.
"What we can do is, like many games that you have at the moment, where you are flying around with an open lobby," Murray said. "People are coming into that lobby and leaving it—like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen."
Essentially, think of No Man's Sky as a single-player game that another player might—probably won't, but might—arrive in at some point.
If I do run into another player, how will I know?
This is the tragic part. On the slim chance you do actually come across another player, you might not even notice. In-game, other player ships won't be tagged with a player's name or any other indicator that lets you know they're a human pilot and not an AI. So you two could just buzz right by each other and never know you were each passing another human being. How sad is that?
However, Murray said player models will look different than anything else in the game, so if you do meet another player walking on the surface of a planet they should at least stand out. And, seeing another player will effectively be the only way anyone will know what players look like, since it's a first-person game and you can't look at yourself. Not that spotting another player will answer all our questions, though:
"You effectively see their suit actually," Murray said. "So you won't know what's inside. It still won't answer for people whether you are an alien or whether you are a human or what you look like."
Can I play offline?
Yes. No Man's Sky will be playable offline, though your discoveries won't be shared with others until you connect to the game's server. Likewise, you won't be able to view the discoveries of others unless you connect. And, as you'd expect, the very slim chance of encountering another player will drop to absolute zero.
So I'm in huge universe, mostly alone. What will I do?
Like other space games such as Elite: Dangerous, you'll need to make money, and some of that can come from exploring a few of those 18 quintillion planets.
“In terms of exploring," Murray told us, "you need to have an upgraded suit to be able to survive in toxic environments and various different types of liquid. You need an upgraded ship so that you can have a bigger hyperdrive and travel to more far-flung places. For all of these things you need money—and you can earn that money as an explorer by exploring. So there’s a core loop there."
Some planets—we don't know what percentage—will have alien lifeforms on it, which are also procedurally generated and animated. During a hands-on event (on a PlayStation build) I got to explore a few planets and discover several different types of creatures, including what appeared to be some sort of alien Yeti-rabbit. Discovering creatures earns you money, too.
You won't be surprised to learn that you can also earn money by mining both asteroids and planets, a tradition in space games. Asteroids can be blasted as you fly by and their minerals can be scooped up in your ship. On the surface of a planet, a mining tool will let you blast rocks, crystals, and even reveal caves containing resources, which you can sell or craft into products for sale or trade. We don't know a heck of a lot about crafting yet, aside from the basics. During my hands-on session, I only used resources to make fuel and repair my space suit.
There's also combat. Some alien creatures are hostile, and will attack you. Alternately, you can also attack non-hostile creatures, though planets are guarded by patrolling robots that will attack you if you start doing too much damage. There's space combat as well, as you'll encounter space pirates in your travels across the universe.
Can I leave my mark on the planets I visit?
In some ways you can. If you discover a planet or a creature, you can name it and add it to the galactic index. It will bear that name forever (or at least until the universe ends) and other players coming across it will know that you discovered it first.
You won't really be able to leave a physical mark on the game, however, at least not for long. As you travel to new planets, they are generated around you, and when you leave them, they degenerate. So, if you use a mining tool to blast a section of a planet, perhaps to draw a giant penis on the ground (I will just assume that is what you will do), once you leave that planet and fly away, the game will once again disassemble the planet behind you. If you return, or if another player visits, the planet will be reconstructed, but any changes you made to the topography, penis-based or otherwise, will not be rebuilt. Only the original state of the planet will be reformed. In that way, the universe and everything in it, once born, are static and unchanging.
Is there intelligent life in No Man's Sky?
Yes. You'll encounter intelligent aliens in buildings and outposts on the surface of some planets, as well as in space stations in orbit. Naturally, you won't be able to speak their language, at least not at first, and picking a response during a conversation will begin with some guesswork. Guess wrong, and you may anger them.
But the more encounters you have with a particular alien species, the more of their language you'll learn. You can also pick up the language by finding and examining monoliths on the surface of some planets. The better you become at communicating, the stronger your relationship will become with these alien factions, and the more lucrative your trading will be.
What sort of missions and quests will there be?
There won't be traditional quests or missions in No Man's Sky, according to Sean Murray. When I spoke to him in March, he talked about the unconvincing nature of NPCs in games in general:
"They sit outside their shop, day and night, it doesn't seem to matter, they don't seem to be aware of what's going on. You will come up to them and you will be drenched in blood and they will still just talk to cheerily to you, you know?"
The idea of fetch quests in a game that wants you to keep moving onto new worlds, rather than returning to ones you've already seen, just didn't seem to fit. Instead, aliens will trade with you, and give you new technology, rather than send you on repetitive errands to—as Murray put it—fetch "space chickens."
“It would be so easy for us to do [fetch quests] but it feels like such a wasted opportunity and it feels like that's kind of something that other games do far better, that suits other games far more," Murray told me. "And it's never something that I have personally super-enjoyed or looked forward to.”
Will there be DLC?
When I asked Sean Murray about his post-launch agenda, he said there weren't plans for DLC, but Hello Games would continue to update No Man's Sky after release.
"There's things, post-release, that would be really exciting for the game that we could see how people were playing and iterate on that," he told me. "This is definitely a game for updates. And actually, content-wise, DLC is less applicable."
In fact, the first update is already being worked on, before the game has even come out.
Is there a story?
There is no real story. Like Luke Skywalker entering that gross tree during the boring part of The Empire Strikes Back, the only story you'll find in No Man's Sky is the one you bring in with you.
There is world-building and lore, however: there will be a consistency to the alien languages that you'll learn to recognize, as well as to the design of the buildings and ships of each alien race, which should help the universe, even a massive and procedurally generated one, feel not entirely random.
No Man's Sky is set to release on August 9.
PCGamer
How big is the universe in No Man's Sky?
It's sorta big, actually. It will contain 18 quintillion (18,446,744,073,709,551,616, to be precise) procedurally generated planets. That means it'd take a single player roughly 500 billion years to visit each planet in No Man's Sky, which will be a bit tough considering our real universe will mostly likely end about 5 billion years from now.
In fact, even the combined efforts of all of the game's players will only be able to explore a tiny fraction of that massive universe. Most of it will simply remain undiscovered and unseen. In a universe that big, expect to spend a lot of time alone. You will be able to see the location of your friends on the galactic map, but it probably won't do you much good. It's more than likely that they'll simply be too far away from you to ever reach them.
Which brings us to our next question:
Is No Man's Sky a single-player or multiplayer game?
This isn't that simple to answer completely, largely because Sean Murray of Hello Games, creator of No Man's Sky, has been a bit vague about it himself.
The answer, ultimately, is that it's a bit of both. First, the chances of ever running into another player in a universe this huge are extremely slim. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that No Man's Sky's planets are the size of real planets.
Take our own planet. If there were 100 people on Earth, the odds of any two of them ever meeting aren't great, even if they wandered around on the surface for years. The same principle applies to No Man's Sky.
That doesn't mean that players will never meet one another, but even if they do, Murray made it clear in an interview with Game Informer that No Man's Sky definitely isn't an MMO. It's not designed to have a bunch of players all in the same place at the same time, playing alongside each other. However, the game is prepared in the unlikely event that you do come into contact with another player, due to a personal 'lobby' that surrounds each player like a bubble.
"What we can do is, like many games that you have at the moment, where you are flying around with an open lobby," Murray said. "People are coming into that lobby and leaving it—like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen."
Essentially, think of No Man's Sky as a single-player game that another player might—probably won't, but might—arrive in at some point.
If I do run into another player, how will I know?
This is the tragic part. On the slim chance you do actually come across another player, you might not even notice. In-game, other player ships won't be tagged with a player's name or any other indicator that lets you know they're a human pilot and not an AI. So you two could just buzz right by each other and never know you were each passing another human being. How sad is that?
However, Murray said player models will look different than anything else in the game, so if you do meet another player walking on the surface of a planet they should at least stand out. And, seeing another player will effectively be the only way anyone will know what players look like, since it's a first-person game and you can't look at yourself. Not that spotting another player will answer all our questions, though:
"You effectively see their suit actually," Murray said. "So you won't know what's inside. It still won't answer for people whether you are an alien or whether you are a human or what you look like."
Can I play offline?
Yes. No Man's Sky will be playable offline, though your discoveries won't be shared with others until you connect to the game's server. Likewise, you won't be able to view the discoveries of others unless you connect. And, as you'd expect, the very slim chance of encountering another player will drop to absolute zero.
So I'm in huge universe, mostly alone. What will I do?
Like other space games such as Elite: Dangerous, you'll need to make money, and some of that can come from exploring a few of those 18 quintillion planets.
“In terms of exploring," Murray told us, "you need to have an upgraded suit to be able to survive in toxic environments and various different types of liquid. You need an upgraded ship so that you can have a bigger hyperdrive and travel to more far-flung places. For all of these things you need money—and you can earn that money as an explorer by exploring. So there’s a core loop there."
Some planets—we don't know what percentage—will have alien lifeforms on it, which are also procedurally generated and animated. During a hands-on event (on a PlayStation build) I got to explore a few planets and discover several different types of creatures, including what appeared to be some sort of alien Yeti-rabbit. Discovering creatures earns you money, too.
You won't be surprised to learn that you can also earn money by mining both asteroids and planets, a tradition in space games. Asteroids can be blasted as you fly by and their minerals can be scooped up in your ship. On the surface of a planet, a mining tool will let you blast rocks, crystals, and even reveal caves containing resources, which you can sell or craft into products for sale or trade. We don't know a heck of a lot about crafting yet, aside from the basics. During my hands-on session, I only used resources to make fuel and repair my space suit.
There's also combat. Some alien creatures are hostile, and will attack you. Alternately, you can also attack non-hostile creatures, though planets are guarded by patrolling robots that will attack you if you start doing too much damage. There's space combat as well, as you'll encounter space pirates in your travels across the universe.
Can I leave my mark on the planets I visit?
In some ways you can. If you discover a planet or a creature, you can name it and add it to the galactic index. It will bear that name forever (or at least until the universe ends) and other players coming across it will know that you discovered it first.
You won't really be able to leave a physical mark on the game, however, at least not for long. As you travel to new planets, they are generated around you, and when you leave them, they degenerate. So, if you use a mining tool to blast a section of a planet, perhaps to draw a giant penis on the ground (I will just assume that is what you will do), once you leave that planet and fly away, the game will once again disassemble the planet behind you. If you return, or if another player visits, the planet will be reconstructed, but any changes you made to the topography, penis-based or otherwise, will not be rebuilt. Only the original state of the planet will be reformed. In that way, the universe and everything in it, once born, are static and unchanging.
Is there intelligent life in No Man's Sky?
Yes. You'll encounter intelligent aliens in buildings and outposts on the surface of some planets, as well as in space stations in orbit. Naturally, you won't be able to speak their language, at least not at first, and picking a response during a conversation will begin with some guesswork. Guess wrong, and you may anger them.
But the more encounters you have with a particular alien species, the more of their language you'll learn. You can also pick up the language by finding and examining monoliths on the surface of some planets. The better you become at communicating, the stronger your relationship will become with these alien factions, and the more lucrative your trading will be.
What sort of missions and quests will there be?
There won't be traditional quests or missions in No Man's Sky, according to Sean Murray. When I spoke to him in March, he talked about the unconvincing nature of NPCs in games in general:
"They sit outside their shop, day and night, it doesn't seem to matter, they don't seem to be aware of what's going on. You will come up to them and you will be drenched in blood and they will still just talk to cheerily to you, you know?"
The idea of fetch quests in a game that wants you to keep moving onto new worlds, rather than returning to ones you've already seen, just didn't seem to fit. Instead, aliens will trade with you, and give you new technology, rather than send you on repetitive errands to—as Murray put it—fetch "space chickens."
“It would be so easy for us to do [fetch quests] but it feels like such a wasted opportunity and it feels like that's kind of something that other games do far better, that suits other games far more," Murray told me. "And it's never something that I have personally super-enjoyed or looked forward to.”
Will there be DLC?
When I asked Sean Murray about his post-launch agenda, he said there weren't plans for DLC, but Hello Games would continue to update No Man's Sky after release.
"There's things, post-release, that would be really exciting for the game that we could see how people were playing and iterate on that," he told me. "This is definitely a game for updates. And actually, content-wise, DLC is less applicable."
In fact, the first update is already being worked on, before the game has even come out.
Is there a story?
There is no real story. Like Luke Skywalker entering that gross tree during the boring part of The Empire Strikes Back, the only story you'll find in No Man's Sky is the one you bring in with you.
There is world-building and lore, however: there will be a consistency to the alien languages that you'll learn to recognize, as well as to the design of the buildings and ships of each alien race, which should help the universe, even a massive and procedurally generated one, feel not entirely random.
No Man's Sky is set to release on August 9.
PCGamer
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