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[Open Source + Tutorial]Basic Hacking Game
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[Open Source + Tutorial]Basic Hacking Game
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NEWS & Update:
#1. Update Turoial hack save game By agan yeyek
#2. Coding Freeze Value By agan postsembarangan
#1. Update Turoial hack save game By agan yeyek
#2. Coding Freeze Value By agan postsembarangan
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![[Open Source + Tutorial]Basic Hacking Game](https://dl.kaskus.id/img717.imageshack.us/img717/263/signalattention.png)
1.ts tidak bertanggung jawab apabila terjadi pelanggaran hukum atas tutorial ini!!!
2.Gunakan kalimat yang dapat dimengerti dan sopan
3.No junk
!!!4.ts tidak menerima pm dan vm, jika kesulitan silahkan posting di thread ini!!!
5.Tidak menerima request Base cheat, Jika ada kesulitan silahkan di bahas di Thread
6.Harap Cek Index dulu sebelum bertanya (membaca lah sebelum bertanya

7.Selalu patuhi General Rules Programmer
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kuya.gaol
#91
Crysis 2 Coding 7 Source
Make Chams
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Model Rec :
PHP Code:
#define CRYSIS2CHAMS ((m_Stride == 16 && NumVertices == 8391 && primCount == 5677) || (m_Stride == 16 && NumVertices == 8391 && primCount == 5677) || (m_Stride == 12 && NumVertices == 8 && primCount == 10) || (m_Stride == 12 && NumVertices == 30 && primCount == 14) || (m_Stride == 16 && NumVertices == 2000 && primCount == 2549) || (m_Stride == 16 && NumVertices == 93 && primCount == 80) || (m_Stride == 16 && NumVertices == 2406 && primCount == 2365) || (m_Stride == 16 && NumVertices == 2259 && primCount == 1846) || (m_Stride == 16 && NumVertices == 190 && primCount == 172) || (m_Stride == 16 && NumVertices == 621 && primCount == 712) || (m_Stride == 16 && NumVertices == 3107 && primCount == 3372) || (m_Stride == 16 && NumVertices == 1179 && primCount == 752) || (m_Stride == 16 && NumVertices == 898 && primCount == 990) || (m_Stride == 16 && NumVertices == 3040 && primCount == 2882) || (m_Stride == 16 && NumVertices == 5272 && primCount == 5595) || (m_Stride == 16 && NumVertices == 13248 && primCount == 13263) || (m_Stride == 16 && NumVertices == 59 && primCount == 83) || (m_Stride == 16 && NumVertices == 120 && primCount == 28) || (m_Stride == 16 && NumVertices == 2124 && primCount == 657) || (m_Stride == 16 && NumVertices == 466 && primCount == 185) || (m_Stride == 16 && NumVertices == 8572 && primCount == 5694) || (m_Stride == 16 && NumVertices == 11127 && primCount == 9012) || (m_Stride == 16 && NumVertices == 2456 && primCount == 999) || (m_Stride == 16 && NumVertices == 3414 && primCount == 2369))
#define CRYSIS2CHAMSOTHER (m_Stride == 16 && NumVertices == 260 && primCount == 434)
#define REMOVALS (m_Stride == 16 && NumVertices == 204 && primCount == 207 || (m_Stride == 16 && NumVertices == 636 && primCount == 659) || (m_Stride == 16 && NumVertices == 349 && primCount == 243) || (m_Stride == 16 && NumVertices == 794 && primCount == 688) || (m_Stride == 12 && NumVertices == 8 && primCount == 10))
Function :
PHP Code:
if (REMOVALS && removals)
{
return NULL;
}
if(CRYSIS2CHAMS)//shizzy
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->SetTexture(0, texYellow);
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
m_pD3Ddev->SetTexture(0, texGreen);
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
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