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admira
Might and Magic: Heroes 6
Update 08-09-2011
- Detail Guide untuk Damage dan Defense
Update 17-08-2011
- Trailer Official (Cinematic Trailer)
Update 08-08-2011
- Release date, mundur lagi: 13 Okt 2011
Update 19-06-2011
- Tambah Neutral Unit: Darkness Elemental Neutral Creature
- Sebenernya video udah dari lama: Combat video Sanctuary vs Stronghold Combat Video
Genre: Turn Based Strategy
Release Date: October, 13th 2011
Complete Unit Line-up!!! (NEW!)
Neutral Units
QA dari kopas dari HC
Hero & Class System
Stack System Detail Guide
War Machine
faction:
TBA
MAIN FEATURES (Click to detail)
Kumpulan Screenshot
Heroes Artwork Colllection
Good fan-made Manual book
Manual Book
Update ke patch 1.1: thx to bro Setsuna00
- Detail Guide untuk Damage dan Defense
Update 17-08-2011
- Trailer Official (Cinematic Trailer)
Update 08-08-2011
- Release date, mundur lagi: 13 Okt 2011
Update 19-06-2011
- Tambah Neutral Unit: Darkness Elemental Neutral Creature
- Sebenernya video udah dari lama: Combat video Sanctuary vs Stronghold Combat Video
Genre: Turn Based Strategy
Release Date: October, 13th 2011
Spoiler for "Min Requirement":
Complete Unit Line-up!!! (NEW!)
Neutral Units
QA dari kopas dari HC
Hero & Class System
- Heroes Advance Class (Detailed: Haven, Inferno, Necropolis)
- Heroes Advance Class (Detailed: Stronghold, Sanctuary
Stack System Detail Guide
War Machine
faction:
TBA
MAIN FEATURES (Click to detail)
Kumpulan Screenshot
Heroes Artwork Colllection
Spoiler for "Artwork":
Good fan-made Manual book
Manual Book
Spoiler for link:
Spoiler for skidrow:
Update ke patch 1.1: thx to bro Setsuna00
Spoiler for fix_patch_1.1:
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admira
#200
Heroes Advance Class Part 3 (Detailed: Stronghold, Sanctuary)
Sambungan dari: sini
Stronghold
Might Class
![kaskus-image]()
Normal Class: Barbarian
Reputation: None
Neutral Ability: First Blood
The first time a friendly Stronghold stack is dealt damage, the Might Power and Movement of all friendly Stronghold stacks are increased. Lasts several turns.
![kaskus-image]()
Advance Class: Chieftain
Reputation: Tears
Advance Ability: Unfettered
All Movement, Initiative, Morale and Might Damage negative effects are dispelled for the entire army.
Ultimate Ability: Might Over Magic
Magical Damage on friendly creatures is decreased in proportion with the hero's Might score. Lasts several turns.
![kaskus-image]()
Advance Class: Warmonger
Reputation: Blood
Advance Ability: Blood Fury
Target's Rage level is increased and lasts one more turn.
Ultimate Ability: Power of the Horde
The hero's attack deals increased damage, based on the size of his army.
Magic Class
![kaskus-image]()
Normal Class: Shaman
Reputation: None
Neutral Ability: Earth and Sky
On the first turn of combat, the Initiative and Movement of all friendly creatures are increased. The Initiative and Movement of all enemies are reduced. Enemy flyers are not affected by this ability.
![kaskus-image]()
Advance Class: Earth Shaper
Reputation: Tears
Advance Ability: Idol of Earth
An idol appears at a chosen location. Any damage dealt to friendly stacks in the area around it is reduced. The idol has 2 Structure Points and lasts several Turns.
Ultimate Ability: Mother Earth's Blessing
All Stronghold stacks in the hero's army grow for one Turn. When the effect ends, stacks revert to their previous state, any damage suffered in the meantime is first deducted from the bonus creatures.
![kaskus-image]()
Advance Class: Storm Caller
Reputation: Blood
Advance Ability: Idol of Storms
An idol appears at a chosen location. The Initiative of friendly stacks in the area is increased. At the beginning of each turn, a Chain Lightning spell is cast on a random enemy in the area, hitting up several targets, damage halved between each jump. The idol has many Structure Points and lasts several Turns.
Ultimate Ability: Father Sky's Wrath
All creatures in the enemy deployment zone suffer damage (Air) and are "Dazed" (decrease Movement and Initiative) until end of turn. Small creatures are randomly scattered away.
Sanctuary
Might Class
![kaskus-image]()
Normal Class: Samurai
Reputation: None
Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
![kaskus-image]()
Advance Class: Shogun
Reputation: Tears
Advance Ability: Eightfold Lotus
Target stack always retaliates and is immune to effects preventing retaliation.
Ultimate Ability: Eye of the Storm
Target friendly stack evades the next incoming attacks.
![kaskus-image]()
Advance Class: War Master
Reputation: Blood
Advance Ability: Prepare for Strike
All friendly stacks gain additional damage for each movement points they do not use in their turn.
Ultimate Ability: Twin Fangs
Target stack strikes twice when it attacks. Lasts several turns.
Magic Class
![kaskus-image]()
Normal Class: Monk
Reputation: None
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.
![kaskus-image]()
Advance Class: Tide Master
Reputation: Tears
Advance Ability: Serenity
Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.
Ultimate Ability: Tsunami
All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.
![kaskus-image]()
Advance Class: Flood Conjuger
Reputation: Blood
Advance Ability: Watery Grave
Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.
Ultimate Ability: Monsoon
A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.
Sambungan dari: sini
Stronghold
Might Class

Normal Class: Barbarian
Reputation: None
Neutral Ability: First Blood
The first time a friendly Stronghold stack is dealt damage, the Might Power and Movement of all friendly Stronghold stacks are increased. Lasts several turns.

Advance Class: Chieftain
Reputation: Tears
Advance Ability: Unfettered
All Movement, Initiative, Morale and Might Damage negative effects are dispelled for the entire army.
Ultimate Ability: Might Over Magic
Magical Damage on friendly creatures is decreased in proportion with the hero's Might score. Lasts several turns.

Advance Class: Warmonger
Reputation: Blood
Advance Ability: Blood Fury
Target's Rage level is increased and lasts one more turn.
Ultimate Ability: Power of the Horde
The hero's attack deals increased damage, based on the size of his army.
Magic Class

Normal Class: Shaman
Reputation: None
Neutral Ability: Earth and Sky
On the first turn of combat, the Initiative and Movement of all friendly creatures are increased. The Initiative and Movement of all enemies are reduced. Enemy flyers are not affected by this ability.

Advance Class: Earth Shaper
Reputation: Tears
Advance Ability: Idol of Earth
An idol appears at a chosen location. Any damage dealt to friendly stacks in the area around it is reduced. The idol has 2 Structure Points and lasts several Turns.
Ultimate Ability: Mother Earth's Blessing
All Stronghold stacks in the hero's army grow for one Turn. When the effect ends, stacks revert to their previous state, any damage suffered in the meantime is first deducted from the bonus creatures.

Advance Class: Storm Caller
Reputation: Blood
Advance Ability: Idol of Storms
An idol appears at a chosen location. The Initiative of friendly stacks in the area is increased. At the beginning of each turn, a Chain Lightning spell is cast on a random enemy in the area, hitting up several targets, damage halved between each jump. The idol has many Structure Points and lasts several Turns.
Ultimate Ability: Father Sky's Wrath
All creatures in the enemy deployment zone suffer damage (Air) and are "Dazed" (decrease Movement and Initiative) until end of turn. Small creatures are randomly scattered away.
Sanctuary
Might Class

Normal Class: Samurai
Reputation: None
Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.

Advance Class: Shogun
Reputation: Tears
Advance Ability: Eightfold Lotus
Target stack always retaliates and is immune to effects preventing retaliation.
Ultimate Ability: Eye of the Storm
Target friendly stack evades the next incoming attacks.

Advance Class: War Master
Reputation: Blood
Advance Ability: Prepare for Strike
All friendly stacks gain additional damage for each movement points they do not use in their turn.
Ultimate Ability: Twin Fangs
Target stack strikes twice when it attacks. Lasts several turns.
Magic Class

Normal Class: Monk
Reputation: None
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.

Advance Class: Tide Master
Reputation: Tears
Advance Ability: Serenity
Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.
Ultimate Ability: Tsunami
All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.

Advance Class: Flood Conjuger
Reputation: Blood
Advance Ability: Watery Grave
Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.
Ultimate Ability: Monsoon
A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.
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