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Might and Magic: Heroes 6
Update 08-09-2011
- Detail Guide untuk Damage dan Defense
Update 17-08-2011
- Trailer Official (Cinematic Trailer)
Update 08-08-2011
- Release date, mundur lagi: 13 Okt 2011
Update 19-06-2011
- Tambah Neutral Unit: Darkness Elemental Neutral Creature
- Sebenernya video udah dari lama: Combat video Sanctuary vs Stronghold Combat Video
Genre: Turn Based Strategy
Release Date: October, 13th 2011



Spoiler for "Min Requirement":


Complete Unit Line-up!!! (NEW!)
Neutral Units

QA dari kopas dari HC

Hero & Class System



Stack System Detail Guide


War Machine

faction:
TBA

MAIN FEATURES (Click to detail)

Kumpulan Screenshot


Heroes Artwork Colllection
Spoiler for "Artwork":


Good fan-made Manual book
Manual Book

Spoiler for link:


Spoiler for skidrow:


Update ke patch 1.1: thx to bro Setsuna00
Spoiler for fix_patch_1.1:
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#191
Heroes Advance Class Part 2 (Detailed: Haven, Inferno, Necropolis)
Dengan diundurnya release date, paling gak ada info-info baru. Masih inget tentang Heroes dan Advance Class Hero di sini. Ini sambungannya.

Haven
Might Class

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Normal Class: Knight
Reputation: None
Neutral Ability: Fervor
The Morale and Might Damage of all friendly creatures are increased.

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Advance Class: Paladin
Reputation: Tears
Advance Ability: Martyr
At the end of each turn, the Might Defense and Health of the most damaged friendly stack are increased for the next Turn.
Ultimate Ability: Divine Justice
Target stack is dealt a part of the overall damage it has dealt since the start of combat.

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Advance Class: Vindicator
Reputation: Blood
Advance Ability: Anathema
Damage, Defense, Morale and Luck are decreased for the entire enemy army. This effect cannot be dispelled.
Ultimate Ability: Hour of Judgment
The target's damage is increased against creatures under the effect of "Anathema" or "Mark of the Heretic". "Anathema" and "Mark of the Heretic" are removed after a successful attack.

Magic Class

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Normal Class: Cleric
Reputation: None
Neutral Ability: Bless
The Magic Power and Magic Defense of all friendly creatures are increased.

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Advance Class: Confessor
Reputation: Tears
Advance Ability: Resurrection
A part of target destroyed friendly stack is resurrected. The resurrected stack can't attack or be attacked during the turn it has been resurrected.Ultimate Ability: Divine Intervention
Target stack is healed, cleansed of all negative effects and benefits from Initiative bonus until its next turn.

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Advance Class: Inquisitor
Reputation: Blood
Advance Ability: Holy Blades
All friendly stacks deal additional damage (Light).
Ultimate Ability: Word of Light
All enemies are dealt damage (Light). All Living friendly creatures regain Health.

Inferno
Might Class

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Normal Class: Heretic
Reputation: None
Neutral Ability: Hellfire Aura
All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.

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Advance Class: Hellcaller
Reputation: Tears
Advance Ability: Irresistible Calling
The number of creatures summoned with the Gating faction/racial ability is increased.
Ultimate Ability: Seal of Power
Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.

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Advance Class: Chaos Lord
Reputation: Blood
Advance Ability: Demonic Luck
Critical hits are increased for all friendly creatures.
Ultimate Ability: Mark of Chaos
The next attacks on the target will automatically be critical hits.

Magic Class

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Normal Class: Warlock
Reputation: None
Neutral Ability: Chaos Magic
All spells cast by the Hero have a chance to cost less Mana.

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Advance Class: Demonist
Reputation: Tears
Advance Ability: Linked Gating
Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.
Ultimate Ability: Abyss Gate
Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat.

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Advance Class: Pyromancer
Reputation: Blood
Advance Ability: Inferno
Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns.
Ultimate Ability: Armageddon
All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).

Necropolis
Might Class

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Normal Class: Ebon Knight
Reputation: None
Neutral Ability: Face of Death
Each time an enemy stack is destroyed, all attributes of all other enemy stacks are decreased for several turns.

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Advance Class: Bone Guard
Reputation: Tears
Advance Ability: Bound By Death
Whenever a friendly undead stack is near a corpse, she drains its departing lifeforce and gains Health regeneration. Moving away from the corpse ends the effect.
Ultimate Ability: Death is not the End
When a friendly stack is destroyed, it drains health to each adjacent enemy stack and is instantly revived with Health equal to the amount drained

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Advance Class: Death Knight
Reputation: Blood
Advance Ability: Vampiric Embrace
A part of the damage caused by all friendly stacks restores their Health.
Ultimate Ability: For Whom the Bell Tolls
Target Core or Elite stack will be destroyed within a few turns, unless the battle is won first.

Magic Class

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Normal Class: Necromancer
Reputation: None
Neutral Ability: Asha Uses All
The hero gains mana for each stack (friendly or enemy) destroyed during combat.

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Advance Class: Embalmer
Reputation: Tears
Advance Ability: No Rest for the Wicked
The number of creatures reanimated by the Necromancy Faction ability which remain in the hero's army afeter combat is increased.
Ultimate Ability: Sacrifice
All damage that should be dealt to friendly creatures are dealt to target friendly stack instead. All damage dealt to the target is reduced. Lasts several turns.

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Advance Class: Reaper
Reputation: Blood
Advance Ability: Mark of the Necromancer
Blood Magic efficiency on opposing creatures is increased.
Ultimate Ability: Curse of the Netherworld
All living creatures on the Combat Map are dealt damage (Dark). A part of this damage is evenly added to the Health of all friendly Undead.
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