Kaskus

Games

michael G_GAvatar border
TS
michael G_G
Live in Nature - tempatnya archer khususnya ranger mari masuk
Guardian of Nature
Live in Nature - tempatnya archer khususnya ranger mari masuk



Spoiler for Perkenalkan:


pesan dari TS
Spoiler for :


Ayo kita saling berbagi pengalaman, ngobrol kepada semua archer class khususnya Ranger. Untuk job Wanderer & Minstrel bisa lihat di post 2# .
Diharapkan agar para pembaca bisa saling membantu dalam hal jawab - menjawab pertanyaan tidak nge junk yah emoticon-Big Grin

Spoiler for Link yg berguna:


Spoiler for Guide:


Balancing for Ranger
Spoiler for mezzaluna08:


Spoiler for kartuputih:


Spoiler for charllote:





updates2 from kaskuser
Spoiler for cekidot:

Live in Nature - tempatnya archer khususnya ranger mari masuk
0
186.3K
3.1K
Thread Digembok
Mari bergabung, dapatkan informasi dan teman baru!
Ragnarok Online
Ragnarok Online
KASKUS Official
2.1KThread945Anggota
Tampilkan semua post
ZerNeSAvatar border
ZerNeS
#38
Quote:


dmg lbh besar OAB,, karena base dmg lbh besar & jika pk steel arrow dmg +50%
klo mw pk elemen tggl pk converter.. itu dmgny masuk, saia ud test..
klo mw lbh bgs lg pk elven bow,, itu base dmg ny lbh besar,, klo elven slot 1 atw bukan saia krg tw,, soalny di fnc [0],, atw mungkin hiden slot,, soalny pas di search elven coma ad slot 1,, ini blm coba,, coma referensi dari web sblh,, haha..

Quote:


build ad keunggulan n kekuranganny gan,, anda lbh nyaman ke mana? fokus build itu az..
dmg trap ngaruh dari int , dex & atk ..
klo mw main trap, ada keunggulanny, bs naik warg + pk shield n ck.. dmgny jg aoe.. ada bgsny..


[QUOTE=]
For those of you who haven't been catching up with the new Ranger balancing:

* Arrow Storm
o The area of effect of the skill increases with skill level.
o Level 1-5: 5x5 Cells
o Level 6-9: 7x7 Cells
o Level 10: 9x9 Cells
o (200+50*s.lvl)*b.lvl/100

* Fear Breeze
o Changed to only work with long ranged attacks. Requires Bow equipped to cast and receive the buff

* Aimed Bolt
o The number of hits the skill does to small/medium/large monsters is changed from (2/3/4) to (2-3/3-4/4-5).Unknown distribution
o (500+50*s.lvl)*b.lvl/100*hits(If snared)
o bugged on kRO Sak to be (500+50*s.lvl)*b.lvl/100/hits(If snared)*hits(If snared) (So damage is unchanged) don't know about mains.

* Cluster Bomb
o The trap can now be placed under a targets feet.

* Warg Rider
o SP cost reduced to 2.

* Warg Dash
o SP cost reduced to 4.
o Gives Endure now
o Damage reduced to 300%

* Warg Tooth
o +30*s.lvl damage to Warg skills

* Warg Strike
o SP cost 20/22/24/26/28.
o 200%*s.lvl

* Warg Bite
o Skill cooldown time changed to 15 seconds.
o The skill base duration is reduced to 10 seconds + Tooth.
o The skill now has a chance of success or failure based on skill lvl and AGI of target, exact chance formula unknown.
o Duration on players is reduced by (AGI+DEX)/20
o 400%+200%*s.lvl+100%(if lvl5)

* Camouflage
o Skill duration is removed.
o However, max Crit is +100, and damage +300 mastery.
o Critical bonus though is not shown on the status menu but adds to Focus Arrow Strike
o Movement speed penalty stack with Wind Walk, Agi UP and Warg Rider. Need to test if it stacks additively or multiplicatively
o Has the same "bug" as banding where you will hear the animation sound when a Camouflaged ranger enters the screen or moves.

Firing/Icebound Trap

* You can now place up to two at a time.
[/QUOTE]

info dari forum sblh,,boleh copas..
0
Ikuti KASKUS di
© 2026 KASKUS, PT Darta Media Indonesia. All rights reserved.