Publisher : Sony Computer Entertainment Developer : Pyramid JP / Sony Computer Entertainment Release Date : 01/11/2010
Spoiler for Screenshots:
Spoiler for Screenshots:
Spoiler for Screenshots:
Spoiler for Screenshots:
Previews from IGN :
Spoiler for IGN Preview:
Let's get this out of the way up front: it looks like I've been wasting my life. I'm nearing the 75-hour mark in my Patapon 2 save, and it looks like that data won't carry over to Patapon 3. I started a new game and Patapon 3 didn't ask me if I had played before and if it could load my old save like the game did in Patapon 2.
Luckily, the game is packed with awesomeness, so I really don't care.
If you've never seen a Patapon title before, you're missing a franchise that won PSP Game of the Year back to back. You use the PSP face buttons to pound out four-beat songs that make your one-eyed troops march, attack, jump and party. You take the archers, spear throwers and more up against massive monsters, collect loot, and evolve your team.
Patapon 3 keeps all of that. Kind of. When I started a new game, I needed to choose what type of hero I would be. That's right; what type of hero I would be. Previous Patapons have cast you as the army's God, but this game looks like it's casting you as one character. Yeah, you still have a squad with you, but you choose this one masked hero who will be taller than normal Patapons, but you're the one beating the drum. You're not some slick omnipresence.
This is definitely a change, but it makes sense because of the way Patapon is setup; this game is meant to be played with your friends. You can play by yourself if you like, but the game totally encourages you to get together with players. When you go to set out on a mission, it'll ask you if you want to have other people join you and if you want to do it locally via ad-hoc or connect to the Internet and play via Infrastructure. There's even a competitive mode that allows for four-on-four battles.
The story here is a bit different than what we've seen before, too. Rather than trying to get to Earthend, this time the game opens with the tribe turned to stone and in front of a massive treasure chest. It seems the Patapons finished the bridge they began working on at the end of the game, opened this chest, and unleashed seven evil spirits. After picking my hero, I spent the first level reviving the team via my drums.
I've put a ton of time into Patapon over the years, and I'm prepared to do it all over again this fall with Patapon 3. This one has more than 80 missions that range from hunting to escort and more than 20 new bosses. It also has my full attention, so keep checking IGN for more news on it.
Previews from Gamespot :
Spoiler for Gamespot Review:
The Patapon 3 demo on display at this year's E3 is an odd one in that it's primarily designed for multiplayer (both ad hoc and online). Up to four players can each take control of a hero and join forces against any enemies that they encounter as they move from left to right in time with the music. They need to complete a brief tutorial first though, which covers the basics for newcomers and serves as a good reminder for those of us who haven't played Patapon or Patapon 2 in a while. Upon starting the demo, we were prompted to choose one of three legendary heroes to play as. Save for being highlighted with different colors (blue, orange, and green), the only difference between the heroes was the weapons that they carried. Our choices included a spear, a bow, and a sword and shield combo. After we made our choices, the tutorial got under way, and we were pretty surprised by what we saw.
The bold Patapon art style remains intact where the titular soldiers are concerned, but the backgrounds now look quite different The tutorial, for example, takes place on a battlefield where the Patapon army has clearly suffered massive losses. The bodies of dozens of Patapon soldiers litter the battlefield--not piled up on the ground, but frozen like statues. Clouds of mist drift lazily across the screen, and shafts of sunlight do their best to penetrate the thick brown clouds above. The darker and somewhat more realistic art style employed for the backgrounds makes Patapon 3 feel less chirpy than its predecessors, but also contrasts with the original, bold art style of the soldiers brilliantly.
There are no Patapon survivors, but you're resurrected as a legendary hero (complete with ornate headdress and great-looking weapons), and as the basic movement tutorial teaches you to move from left to right by hitting the square (pata) and circle (pon) buttons in time with the beat, some of the bodies that you pass also come to life and join you. Other than the slightly different art style, the main difference that we noticed between this and previous games was that the "fever" mechanic (which makes your units more powerful as a reward for successfully maintaining your rhythm for extended periods) can now be made even more powerful. The red snake that appears onscreen and extends to its full length when fever is initiated can now be charged up a second time, at which point it turns yellow and has spiky edges. We're not entirely clear on what difference this makes, but it seems reasonable to assume that it makes the Patapon even more skilled and resilient.
Both of the previous Patapon games are great, so we're naturally pretty excited for Patapon 3. Expect more coverage of this promising sequel just as soon as we can get our hands on a copy.