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https://www.kaskus.co.id/thread/55b9a82b507410d6018b4574/battletech---mech-turn-based-strategy-from-battletech-amp-mechwarrior-franchise
http://battletechgame.com/ TACTICAL ‘MECH COMBAT RETURNS TO THE PC. Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of th
Lapor Hansip
30-07-2015 11:29

BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)

BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)

http://battletechgame.com/

TACTICAL ‘MECH
COMBAT RETURNS TO THE PC.

Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.


Developer : Harebrained Schemes
Genre : Turn Based Strategy
Release Date : To Be Announced - targeted release date 2017


BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-07-2015 11:30
interview with the developer :
http://www.sarna.net/news/interview-...h-kickstarter/

Quote:Nic: So really quick question – is it just going to be called BATTLETECH?

Mitch: Yeah! It’s just going to be called BATTLETECH. We don’t want to equivocate or anything. It’s not “BATTLETECH: THE DISFUNCTION OF JARED’S SIN”. It’s BATTLETECH.

Mike: And it actually is appropriate to what we’re doing, because we’re trying to bring BattleTech back to its roots, both fictionally and game play wise. We’re set in the 3025 era, Third Succession War is over, and the Fourth is just starting percolate. There’s peace, but it’s not really peace. So we think it’s a really cool era, the history of the Inner Sphere, and we can really tell the kind of stories we want to tell. We can explore the depth of feudal and political intrigue of the franchise. We’re really excited.

Nic: BattleTech has been in many forms since its inception obviously. From tabletop to PC to Virtual World to MechWarrior to MechCommander. What style game is this? How will the players be interacting? With a MechWarrior or a ‘Mech? Or both?

Mike: Both! We’re making a turn-based, tactical squad combat game. You’re going to command a lance of 4 ‘Mechs on the battlefield. It’s going to be a single-player mercenary-style campaign. MechWarrior 2 is a good reference for that. You’re going to choose which missions you want to take. You’re going to hire new MechWarriors, upgrade your ‘Mechs, get salvage. All that good stuff, from mission to mission.

Mitch: And develop your MechWarriors too.

Mike: Yes! MechWarriors will grow. We’re careful not to guarantee specific features here, but we’re looking at MechWarriors with different quirks, personalities, strengths and weaknesses that might manifest over time.

Nic: Because from my recollection at least, in existing PC games, there wasn’t as much of a focus as developing the MechWarrior.

Mitch: In MechCommander 2, we did. And that’s a great basis of knowledge of us to go forward. It was actually very successful in MechCommander 2 and I think the audience reacted well to it. So we can do even more of that.

Nic: Single-player or multi-player?

Mike: The initial game we’re taking to Kickstarter is a single-player, open-ended campaign. We are hoping we’ll do well in Kickstarter, so we are talking about multi-player as a stretch-goal. We’ll have more details about that as we get closer to Kickstarter, in the next couple of months.

Nic: You guys had a great reaction from the Shadowrun Returns Kickstarter, that’s helped brought us all to this point here today. What do you guys like about Kickstarter? Why are you doing it through Kickstarter?

Mitch: We love Kickstarter. It’s about the relationship with your audience. That’s everything. That’s a guiding principle of the entire studio, building real relationships. We’re not this faceless company; we’re like a garage band. And Mike’s the drummer!

Mike: C’mon, I’m at least lead guitar.

Mitch: Yeah, you’re no drummer! That’s the deal. It’s really about the relationship with the audience, and letting them peak behind the curtain and show them how games are made. We don’t show them how the sausage is made, if you know what I mean, because that gets ugly. They don’t like the details. But we’ll show you this is how, and we like doing that, we like sharing with the audience.

Nic: So you mentioned briefly the 3025 setting. Are you going to be sticking with already well-developed plotlines, or are you going to be developing your own within the existing canon?

Mike: There’s going to be a mix. We’re not ready to talk about any specifics, and to be frank, we’re still working on the pre-production of a lot of that stuff. I will say that the backdrop of whatever happens in our game will be the canon you’re familiar — for example the Davion Steiner wedding is being planned.

Mitch: I just wanted to add to that. It’s important to us, that when we made the Shadowrun game for example, it’s Shadowrun. It’s true to the canon. It’s true to tone that people expect. We do our own thing, and we tell our own stories, but it’s steeped in that setting. It’s the same thing with BATTLETECH. We want to tell a real, classic BattleTech story. That’s what people want. And that’s what we damn well will give them!

Mike: You’ll be commanding a small mercenary outfit in the game. That’s one of the things we think is cool about the 3025 era. You’ve got “peace time”, but it’s not really peace time. As a mercenary, you a deniable asset for a variety of the great houses, so there will be all sorts of interesting, cool story lines. We’re talking about developing the periphery in some ways too.

Nic: What are some of the things you’re most excited about trying to include into your vision of the game?

Mike: Giant robots!

Mitch: I’ve always been attracted to the background. For me, having made the MechCommander series and worked on MechAssault, it’s important to me that it really feels genuine. That it feels really steeped in the lore and stuff like that.

Mike: And I don’t think the Inner Sphere’s fiction has really been the focus of a PC MechWarrior in a long time. MechWarrior was all about the Clan invasion. So having the opportunity to really tell those classic Inner Sphere Machiavellian stories is really exciting. Especially coming off of our storytelling experience with Shadowrun.

Nic: What are some of your goals with the Kickstarter? You did a lot of stretch goals with Shadowrun Returns. I’m assuming you’ll be offering interesting things for people that want to back BATTLETECH?

Mike: Our first goal for Kickstarter is to co-fund the development project with backers, not unlike a traditional publisher would with us. We’ll be putting some money in. We’ll be asking backers to help fund the rest of the budget for the base game. And then we’re looking at a variety of stretch goals. We’re looking at PvP, multiplayer, on the planet of Solaris 7, a lot of other cool stuff. We’ve talked about the possibility of more company-command level things (in stretch-goal land). This is my first GenCon, and I’ve been talking to BattleTech fans all day, and the passion for the project is tremendous.

Nic: Without giving us any commitments, Shadowrun took about a year from funding to release. Are you guys hoping for a 2016 or 2017 release?

Mike: 2017. We’d like to think we learn a little bit from project to project. Shadowrun Returns was a blast and we’re really proud of it. We also want to make sure we have enough time. We’ve done this with Shadowrun and Golem Arcana several times now. We have a pretty good idea, on BATTLETECH we want to start with a new fully 3D engine so we’re going to make sure we do it right. We’re looking at early 2017.

Mitch: It also depends on what funding level we get! So the more game they want us to make, the longer it’s probably going to take.

Mike: I will say we funded Shadowrun Hong Kong in January, we said it’d be out in August, and it’s coming out August 20th.

Nic: I think that’s one of the reasons why the community is so excited, because you guys really deliver (where not everyone on Kickstarter does).

Mike: We try our best.

Nic: Is it going to be based on any of the Shadowrun engine at all, or are you starting from scratch?

Mike: No, for the most part it’s from scratch. ‘Mech combat is such a different beast. Shadowrun is hide behind cover, ‘Mechs is not so much.

Mitch: I think the experience is more destroy cover. That’s one of the things I loved about MechCommander. You could just blow stuff up.

Mike: That was definitely something on the art direction side of things I want to make sure we’re able to make ‘Mechs look really big, and have that kind of weight and power about them. Expect lots of things to step on and explode.
Diubah oleh sp007rz
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-07-2015 11:30
reserved for future use
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
25-08-2015 07:29
interview baru dengan developer di post 2

+reserved for future use emoticon-Big Grin
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
19-09-2015 12:23
update : tanggal mulai kickstarter nya 29 september ini.
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
25-09-2015 19:50
BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
Diubah oleh starcitizen
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
29-09-2015 06:41
developer berbicara tentang battletech di twitch

http://www.twitch.tv/ngngtv

kickstarter 1 hari lagi emoticon-Big Grin

beberapa foto concept arts

concept art posted on reddit

BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
Diubah oleh sp007rz
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
29-09-2015 08:06
Front mission versi mech warrior?
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
29-09-2015 23:00
Quote:Original Posted By Tokainosuke
Front mission versi mech warrior?


enak saja emoticon-Ngakak (S) franchise BattleTech sudah ada jauh sebelum Front Mission

anyway, interview baru

http://www.hardcoregamer.com/2015/09...narios/169513/

1 jam lagi kickstarter dimulai! semoga price dan tier yg ditawarkan bagus2 emoticon-Ngakak (S)
Diubah oleh sp007rz
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-09-2015 00:14
https://www.kickstarter.com/projects/webeharebrained/battletech

Kickstarter has begun. Pledged!
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-09-2015 07:44
Quote:Original Posted By sp007rz
enak saja emoticon-Ngakak (S) franchise BattleTech sudah ada jauh sebelum Front Mission

Maksud gw gameplaynya.
Cuman pernah main mech warrior 2 doank emoticon-Hammer (S).
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-09-2015 07:49
Shadowrun Returns creator Jordan Weisman raises $250K in one hour for new BattleTech game
Quote:The Seattle-based veteran entrepreneur and CEO of Harebrained Schemes is back with another game and this morning launched a Kickstarter campaign for BattleTech, a digital re-make of a tabletop game Weisman originally created 30 years ago that will be developed for PC, Mac, and Linux.

The campaign launched at 10 a.m. PT and has already raised more than $250,000 in less than one hour, which is somewhat astounding but not all that surprising given Harebrained Schemes’ track record on Kickstarter. The Seattle-based studio has already delivered three successful Kickstarter campaigns in the past few years: Shadowrun Returns, which raised $1.8 million, Golem Arcana, which raised $518,000, and Shadowrun: Hong Kong, which raised $1.2 million.

Before founding Harebrained Schemes in 2001, Weisman was known for startups including FASA, Virtual World Entertainment, Wizkids, 42 Entertainment, and Smith & Tinker.

http://www.geekwire.com/2015/shadowr...ttletech-game/
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-09-2015 11:37
Holy shit, concept art nya jg udah bikin ngiler. Segala sesuatunya bener2 Mechwarrior bgt. emoticon-Big Grin
Kl di tangan Harebrained Schemes sih ga perlu ragu lagi d, pasti mantep game nya.
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-09-2015 14:00
Quote:Original Posted By mr.kamfretz

Maksud gw gameplaynya.
Cuman pernah main mech warrior 2 doank emoticon-Hammer (S).


well di tahun 80an sudah ada turn based mech games di dunia battletech sih emoticon-Hammer2

anywa $750k dalam 12 jam, ada harapan tembus 1 juta dalam 1 hari, termasuk rekor diantara games lho emoticon-Stick Out Tongue
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
01-10-2015 06:15
Quote:Original Posted By Boomer688
have pledged , goal now as it stands at 1 mil emoticon-Smilie Yay!!!!!!


nice work pilot!

MechWarriors of the Inner Sphere, Harebrained Schemes High Command salutes you!
BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
Quote:That was a truly astounding first day of backing and we are awed that in one 24 hour period you came together to unlock:

Combined Arms
Expanded Mission Objectives
Expanded Environments
But you did more than just complete these worthwhile STAGE 1 objectives! Through your valiant efforts, we have achieved STAGE 2 and unlocked the Single Player Story Campaign in a single day!

The Global BattleTech Community has spoken with one voice and affirmed that BattleTech is more than just big stompy robots battling it out. It’s a dynamic, centuries-spanning science fiction setting filled with intrigue and cutthroat politics - a fertile environment for rich storytelling. And thanks to your efforts, the Single Player Story Campaign is a reality. We thank you.

Now, MechWarriors, it’s ONWARD towards our next major objective: STAGE 3 - The Extended Mercenary Campaign!

As you will see, we have added several key targets on our march to STAGE 3.

$1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
$1,200,000 - Player-Character Origin Stories: In BATTLETECH, you’ll create your own mercenary character to star in the story. If we hit this funding level, you'll be able to choose one of six origin stories for your mercenary commander's career. Are you the only heir of a once noble family that has since fallen from favor? The bastard child of a famous MechWarrior? You decide.
$1,350,000 - Voice Acting: We'll record a cast of talented voice actors to act as your advisers, provide mission briefings, and record battlefield emotes. We’ll also add voice acting to the animatics for important moments in the story.
$1,550,000: 3D MechWarrior Portrait Customization: We'll build a complete 3D portrait customization system for you to customize the look of both your MechWarriors and your own Mercenary commander.
And how do we reach our STAGE 3 objective? Together.

In our first 24 hours, the Global BattleTech Community has come together to complete a series of TEN Backer Missions, earning enough points to unlock TWO Backer Mission Rewards!

A live streaming Twitch Q&A session with Jordan, Mike, and Mitch Friday, October 2 at 10am PDT | 5pm GMT.
A SECOND Michael A. Stackpole e-novella for Backers at the $50 Reward Level and above.
In honor of your Decisive Victory, we now reveal the GBC’s FIRST WEEKLY BONUS CHALLENGE. And who better to announce it, than Jordan Weisman, creator of BattleTech.



Quote:In this video, Jordan shares one of his favorite BattleTech Memories. Now we want to hear yours! Using the hashtags #BTmemory and #BATTLETECH, tweet us your memories of playing tabletop with your pals, attending conventions, hanging out in the BattleTech Centers, reading books - whatever makes your fusion engine hum. Tag your BattleTech lovin’ friends - we want to hear their memories too! #BTmemory #BATTLETECH
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
01-10-2015 08:16
yep $1 juta dalam 1 hari emoticon-Ngakak (S)
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
18-10-2015 07:04
stage 3 funding has been unlocked

https://www.kickstarter.com/projects.../posts/1385929

emoticon-Big Grin

btw kalau funding 2 juta tercapai nih game beneran jadi Mech-COM alias mirip sama XCOM 2 emoticon-Ngakak (S)
Diubah oleh sp007rz
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
30-10-2015 23:08


masih ada harapan mencapai pendanaan PvP walaupun gw pribadi kurang berminat emoticon-Angkat Beer
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
03-11-2015 07:40
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
04-11-2015 10:40
Final Total $2,865,422! All Hail Our BATTLETECH Backers!
Including PayPal, our final Kickstarter total is a whopping $2,865,422 and you’ve unlocked ALL FOUR FUNDING STAGES. Incredible!

https://www.kickstarter.com/projects.../posts/1403208

BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)

BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
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BattleTech - mech turn based strategy (from BattleTech & MechWarrior franchise)
09-03-2016 20:05
https://www.kickstarter.com/projects.../posts/1512716

update baru salah satunya ada konsep bagaimana manajemen campaignnya, bisa dibilang bakal ada kemiripan dg seri xcom yg baru sih

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