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Developer: Supergiant Games
Publisher: Warner Bros Interactive Entertainment
Genre: Action | cRPG
Platform: PC / Windows
Release date: World: 16 August 2011
USA: 16 August 2011
Europe: 16 August 2011
Play modes: Single Player
Game language: English
Age requirements: Everyone
Publisher: Warner Bros Interactive Entertainment
Genre: Action | cRPG
Platform: PC / Windows
Release date: World: 16 August 2011
USA: 16 August 2011
Europe: 16 August 2011
Play modes: Single Player
Game language: English
Age requirements: Everyone
Bastion Synopsis
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Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted 2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
Trailer
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[youtube]TptJHeWngJs&feature=player_embedded[/youtube]
[youtube]mX48y24t9iU&feature=player_embedded[/youtube]
[youtube]mX48y24t9iU&feature=player_embedded[/youtube]
Review
Spoiler for Review:
Supergiant Games debut effort isnt just good its a must-play. 9.25 / 10 Game Informer
Bastion isnt just one of the years best titles. Its also one of the best stories youll see in an indie game. 5 / 5 GamePro
Its frightening to think how much the human voice has done to distance Bastion from the crowd. 9 / 10 Edge Magazine
Overview
Spoiler for Overview:
Bastion is a role-playing action game set in the world Caelondia after it has been destroyed by an event known as the Calamity.
The game revolves around a silent protagonist who is referred to as the Kid. The focus of the game's story is the Kid's quest to create a safe haven, known as the Bastion. The rest of the world has become a series of floating islands after the Calamity, a doomsday of sorts.
The game revolves around a silent protagonist who is referred to as the Kid. The focus of the game's story is the Kid's quest to create a safe haven, known as the Bastion. The rest of the world has become a series of floating islands after the Calamity, a doomsday of sorts.
GamePlay
Spoiler for GamePlay:
Bastion is an action-RPG with a level structure that emphasizes fast paced and frantic gameplay. The Kid moves through fantasy-themed environments that form up underneath his feet as he moves thorough each level. In order to progress, the Kid must defeat enemies using a variety of melee and ranged weaponry while collecting items and leveling up his attributes with experience points along the way. There is a currency in Bastion known as fragments, or pieces of the Old World. They are found laying about in the different environments and are dropped by enemies upon defeat. Between levels, the Kid visits the Bastion, where he can use the fragments he has acquired to purchase weapon upgrades and spirits. These spirits alter and enhance the Kid's abilities in a number of different ways. Depending on the level of the character, players can "equip" more spirits and therefore give themselves a greater advantage in battle.
The game incorporates a unique feature called 'dynamic narration'. Rucks, the strange old man (voiced by Logan Cunningham), serves as the game's narrator. As well as delivering story exposition, Rucks' narration will change based on the player's actions and style of play - for example, he might remark upon the player's affinity for a certain weapon if said weapon is used frequently during battle, or he might comment on an enemy that the player is about to fight.
Aside from the main locations that the player visits throughout the progression of the main story, there are also optional challenge levels for each weapon. Referred to as Proving Grounds, these areas test the player's ability to use each weapon efficiently. The player is also able to participate in three different arenas that provide additional lore for the game's characters while adding a competitive nature to the game through online leaderboards.
The Kid has access to buildings in the Bastion that can drastically alter the way game is played such as: weapon/spirit load out, weapon upgrades, and enemy difficulty.
The game incorporates a unique feature called 'dynamic narration'. Rucks, the strange old man (voiced by Logan Cunningham), serves as the game's narrator. As well as delivering story exposition, Rucks' narration will change based on the player's actions and style of play - for example, he might remark upon the player's affinity for a certain weapon if said weapon is used frequently during battle, or he might comment on an enemy that the player is about to fight.
Aside from the main locations that the player visits throughout the progression of the main story, there are also optional challenge levels for each weapon. Referred to as Proving Grounds, these areas test the player's ability to use each weapon efficiently. The player is also able to participate in three different arenas that provide additional lore for the game's characters while adding a competitive nature to the game through online leaderboards.
The Kid has access to buildings in the Bastion that can drastically alter the way game is played such as: weapon/spirit load out, weapon upgrades, and enemy difficulty.
Buildings
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* Arsenal: The Kid comes here to swap his weapons and his Secret Skill.
* Forge: The Kid can upgrade his weapons here using materials he finds or buys.
* Lost-and-Found: The general store that the Kid can buy materials, mementos, and Spirits with fragments (money).
* Memorial: A place that honors the citizens of Caelondia. The Memorial contains challenges for the Kid to complete and award fragments upon completion.
* Shrine: The place where the Kid can invoke the gods and make the game harder in a number of different ways.
* Distillery: The Kid can choose which Spirits he is using here.
* Forge: The Kid can upgrade his weapons here using materials he finds or buys.
* Lost-and-Found: The general store that the Kid can buy materials, mementos, and Spirits with fragments (money).
* Memorial: A place that honors the citizens of Caelondia. The Memorial contains challenges for the Kid to complete and award fragments upon completion.
* Shrine: The place where the Kid can invoke the gods and make the game harder in a number of different ways.
* Distillery: The Kid can choose which Spirits he is using here.
Some of the above buildings can be found in levels and used there. Typically, an Arsenal will soon show up after the player discovers a new weapon so they can swap it out if they dislike it.
Characters
The Kid meets three characters during his adventure, including the narrator of the game.
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The Kid
The main character of Bastion. The Kid never got to know his father, and spent his early life living with his mother. To support the two of them, he worked at the Rippling Walls, being sure to send his earnings back home. One day, after his work term ended and he returned home, he found his mother dead and his hard-earned money stolen. He became the first person in history to return to the Rippling Walls for a second term. He wakes up some time after the Calamity.
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Rucks (The Narrator)
The narrator of Bastion, voiced by Logan Cunningham. Rucks is the first character that the Kid meets, although he is only referred to as The Stranger until the two of them officially introduce themselves. Rucks knows a lot about the Bastion and the Calamity, and throughout the game he fills in the history of Caelondia, the Calamity, and the history between the Caelondians and the Ura. He also knows the backstories for the other two characters, Zulf and Zia, and tells them during the Kid's trips to Who Knows Where.
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Zia (The Singer)
Zia is special in that she is a Ura who was actually born in Caelondia. Her parents were allowed to live in Caelondia as long as they never returned to the Tazal Terminals. She never knew her mother for she died due to birth complications. Her father worked for the city Mancers. Zia began playing music and singing to pass the time, and became quite skilled at it.
Because of her heritage, she had a hard time making friends, for people would often make rumors that her father was a Ura spy. One day, Zia befriended a boy and brought him home to meet her father. When the boy greeted Zia's father in Uratongue, her father became outraged, for this was considered extremely disrespectful. Believing that she was no longer loved and wanted by her father, she decided to leave Caelondia with the boy. The plan failed when the boy tipped the Marshals off about her, and then the Calamity happened.
Zia is found in Prosper Bluffs, singing a song. Her song can be played in the Bastion if the player acquires the gramophone.
Zia's "Who Knows Where" level is available not long after she arrives in the Bastion through a cooking pot.
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Zulf (The Survivor)
Zulf is a Ura who was sent to Caelondia to spread peace. Zulf survived the Calamity and is found by the Kid, who welcomes him into the Bastion. Zulf befriends the survivors, but things eventually go sour. Zulf learns from an old diary the truth about the Calamity. In his ensuing rage, he damages the Bastion and flees. By the time the Kid successfully restores the Bastion, Zulf has already rallied the remaining Ura to rebel against the Bastion and the survivors. They don't realize that the Bastion has the potential to undo the destruction.
Zulf's "Who Knows Where" level is available shortly after his arrival in the Bastion through a bedroll.
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